PDF Networks - GC R&D
You are viewing an old version of this page.
The problem with planetary defence, is that the instant the defensive fleet is routed and the attacking forces have control of the space around the planet, the defenders are doomed. Heavy planetary bombing, and pretty much limitless ground force reinforcment assures that the only real option to defenders is to surrender shortly.

In an effort to change that, Coalition Military Researchers and Engineers have been organizing a standard template system of planetary defences across Coalition space. These defences are designed to give a planetary defence force the ability to fight off invader's capital ships, soldiery, and vehicles.

Depending on the planet, the templates are adjusted as nessecary, but several common factors are always visible.

Such a system designed for Azguard, for example, would consist of fortifying and heavily armouring the mountains which the Azguards reside in with thick plates of armour and crumple-zones around areas excpected to withstand a lot of bombardment. They would be dotted with large turbo-laser cannons for long-range fire, and smaller quad-guns for taking out fighter attacks. Gates would be mechanical, and well guarded, and each mountain level would have a mechanical seal-off system.

On the other hand, such a system on Hephastus, would consist of hidden strong-points deep in the forests, guns mounted on rails or carried to carefully positioned gun-points. There would be under-ground tunnel networks, bunkers, and secured vantage points.

These systems are intended to usually function as a last-line defence for worlds trapped in enemy encirclements. The general hope is that the enemy can be resisted long enough for relief in the form of friendly navies will come, or perhaps it can be used to ward off small enemy forces.

-2 ground-to-space Heavy Turbolaser Cannons

-8 large Turbolaser Cannons

-35 quad-laser turrets

-90 auto-guns situated as nessecary.

-4 lesser strong-points, such as armoured bunkers.

-1 major strong-point, such as a mid-sized fortresse.

The capital city of each planet, or any city of 10,000,000 people, will - instead of the major strong points - be a massive fortresse, surrounded by thick, bombardment resistant walls, shielded, and heavily secured.

Time to construct: 120 days per planet.

Comments

Page Information
Created By
Dolash
Created On
Apr 16 2004 12:57am
Last Updated
Apr 16 2004 12:57am
Version Log