ORS R&D
Vessel/Unit Identification: Dauntless – Class Command Cruiser
Vessel/Unit Combat Designation: Command Attack Cruiser
Length 6,050 Meters
Designer/Manufactuer Sovereignty Shipworks / Bakura Research Division
Consumables: 2 Year(s)
Cargo Capacity
-Total: 100,000 Metric Tons (M.T)
Crew Complement
100 Officers
110,000 Enlisted Crew
Sensors
Sensor Suite:
8 SDY Gl-70A Bow Complete Sensor Array
8 SDY Gl-70A Port Complete Sensor Array
8 SDY Gl-70 Starboard Complete Sensor Array
8 SDY Gl-70 Stern Complete Sensor Array
8 SDY Gl-70A Dorsal Complete Sensor Array
8 SDY Gl-70A Ventral Complete Sensor Array
Graviton Sensor Array - (All DCC's outfitted)
Weapons
- 100 Armek-M38 Retractable Heavy Pulse Turbolaser Cannons
- 100 Taim & Bak Retractable KX5 Heavy Quad Supercharged Laser Cannons
- 40 Cygnus Spaceworks Retractable X3-A Concussion Missle Launchers
- 60 Kuat Drive Yards Retractable Heavy Proton Torpedo Launchers
- 100 Borstel NK-7 Retractable Ion Cannons
- 20 Phylon Q7 Retractable Tractor Beam Projector
Propulsion Systems
- 8 Sovereignty Shipworks mk.II Ion Engines (Main Engines)
- 6 Sovereignty Shipworks mk I Ion Engines (For emergency use)
(Main) 2 SS HEN2 Hyperdrive Engine (Class 1)
(Backup)2 SS HEN1 Hyperdrive Engine (Class 9)
Sublight Speed: 15 MGLT
Atmospheric Speed:
Communications
- SFS Ranger Subspace Transceiver (Range is 100 light-years). It can monitor more than 300 different subspace frequencies simultaneously; by altering frequencies every tenth of a second, the Ranger scans the entire subspace spectrum in less than 3 hours. The powerful com-scan encryption computer can decode most intercepted messages within minutes.
Main Inter-Ship Communications Package: 4 SS Mk II Holonet / Sub Space Transponders and Subspace Comlink Package
Main Intra-Ship Communications Package: 4 SS Mk III Holocommunications / A/V Communication Package
Transmission Assemblies: 6 SS Mk VI Transmission Assemblies (Location: 3 Port, 3 Starboard]
Computer/System Control
Flight Control System: 1 Borstel Zr-11 Flight Control Package
Targeting System: 1 SDY Dz-75 Computer Targeting System
Weapon Tracking System(s): 189 SDY Syn14 Tracking Systems
Shield Energy Examiners(SEE): 100 SDY Pg-40 Complete SEE Systems (Location: SEEs are placed evenly all over the Stryker)
Main Computer Control Systems 2 Borstel Nova NI-700 Computer
Backup Computer Control System: 1 Borstel Leopard Z-50 Computer
Life Support and Waste Systems
General Life Support Systems: 12 Sh'shuun LSS-3 Life Support Systems
Air Recycling Systems: 4 Sh'shuun Neven-10 Air Recycling Systems
Water Recycling Systems: 2 Sh'shuun Holden-3 Water Recycling System
Air Processing/Filtering Systems: 6 SDY Air Processing/Filtering Systems
Waste Management Systems: 12 SS Mk XI Waste Management Systems
Waste Ejection: 2 BEC Waste Ejection Ports (Loc: 1 port, 1 starboard)
Internal Vessel/Unit Complement
- 144 Space Superiority Fighters
- 10 Transport Shuttles
- 155 CAV (Combat Assault Vehicle)
Hull Composition
Titanium Reinforced Alusteel Hull. The heavily shielded, carbonite and durasteel-reinforced dome holds and protects the main reactor. And all the Armek-M38 Heavy Pulse Turbolaser Cannons are protected by 1 Metre of Quadanium Steel Hull Plating each.
Reflective Hull Armor Plating –
Almost like a mirror, the reflective hull armor plating is designed to reflect the starscape while providing added protection against enemy weapons fire. It is a type of molecularly bonded armor that is strengthened at the subatomic level, and coated with blaster-laser resistant coating. Even after shield loss, the armor was designed for extra defense.
Hull: 15,000 RU
Shield Sys
- 5 Hoerch/Kessel Drive Yards Type One Shield Generators ( Fore, Aft – All Internally placed)
- Sovereignty Shipworks SGT-6 Shield Generators (Used as reserve only– All Internally placed)
Shields: 20,000 SBD
Anti-Intruder System –
Checkpoints throughout the ship has been implemented, with blast doors lined with durasteel at each checkpoint. Also at every checkpoint are force locks (strong force fields) that will automatically engage to block a person who does not have the proper clearance to that portion of the ship. durasteel also lines the corridor walls to prevent lightsabers from cutting through. At every checkpoint (which are manned by a security droid) are clearance checks – which are done by voice recognition, or ID cards. Access to the bridge is extremely limited, and only officers are allowed entry. Persons wishing to enter the bridge must undergo a fingerprint scan – those who do not have clearance are barred from entry by force locks and blast doors. Also lining the checkpoints are the mark four guardian grids. These grinds are outfitted with laser cannons that track known hostiles and eliminate them. The grids only come online when someone tries to gain access through the checkpoint without clearance.
The anti-intruder system is also designed to penetrate fingerprints to locate forgeries and fakes. The fingerprint scanners have been upgraded to spot fake fingerprints – such as the known fingerprint copying device. The scanner also checks for life signs with in the person. It will not accept clearance from anyone without a pulse of some kind.
Shield Energy Examiners
A new design of sensor to be used onboard the Stryker the Shield Energy Examiners minutely examine the shield strength and power output. It is supposed to discover the weakpoints in the shield projected by the enemy ships. These locations are then fed to the weapon banks which can target them thus exploiting the shield's weakness.
Hyperwave Inertial Momentum Sustainer
Abbreviated HIMS, this device was developed on Bakura. In its simplest form, this is a specially-built hyperspace coil which shuts itself on and off. When the device detects an interdiction field or other false mass-line in hyperspace, it cuts the hyperdrive off, dropping the ship out of hyperspace. Immediately, a static hyperwave bubble generator in-line with the HIMS ignites, surrounding the ship with a hyperspace bubble. The bubble does not provide thrust, just a way of passing through the interdiction field. Thus, the ship coasts inside the bubble until it can no longer sustain istelf. When the bubble fails, the hyperspace comes on long enough to register the existence of the interdiction field, then trips again. If enough hyperspace buble generators are linked to the hyperspace coil, the ship can drift deep into the interdiction field, popping bubbles as it goes. The ship will appear to flicker in and out of hyperspace. The momentum of the ship will slowly diminish until it cannot jump back to hyperspace. At this time, the HIMS can be shut down, and sublight engines must be used
Retractable Weapons Cannons –
The weapon extends a meter or so (depending on the weapon) out of the ship, fires, retracts, recharges, and fires again. New easy-slide rails compensate for the obvious reduction in time to fire twice. When compared to weapons already mounted on the hulls, the retractable weapons were found to be just as easy to recharge and fire as the standard weapons.
Sovereignty Shipworks mk.I Ion Engines –
Exhaust from the ship is carried by tubes mounted inside the hull to vents all over the ship. The exhaust is vented methodically, and is dispersed with enough force for the ion exhaust to spread over a wide area – mingling with space particles and then dissolving. This allows the ship to move without a trace. To compensate for any circumstance, the vents that release the exhaust gasses can be closed. In this event, the gasses can be stored, where it is processed for later venting.
Auxiliary Bridge
This could not be more truthful. In recent events it has been observed that the need for a second bridge has become apparent. The auxiliary bridge is smaller then the main bridge, but it has all the necessary components that it’s larger companion carries. The bridge is activated in two ways –
One, in the event of total systems failure on the main bridge, the second bridge can be activated.
Two, if the first bridge is destroyed somehow, the second one comes online.
The same security measures applied to the main bridge also are implemented on the auxiliary bridge – with cortosis –lined blast doors, fingerprint scanners, and force locks. In the event of the bridge crew being killed, trained crewmembers have been instructed in how to operate the ship.
Security Force
Trained to provide maximum security onboard any ORS vesselThese are specially modified assassin droids who have been programmed with anti-Force user techniques. They are directly tied in with the ship’s main computer and are instantly alerted to any intruders. They are programmed to seek out and destroy known intruders. They take no prisoners and do not respond to negotiation.
Advanced Power Grid System –
To increase efficiency and tighten security measures, a new power generator has been created and implemented. Unlike normal generators, which are located at a single point, the new generator has been designed much like a human nervous system. It is made up of individual powerpacks that are located throughout the ship. The system ties into all ship systems, giving them power. This is a much more efficient design then the normal power core. This way the power core is the entire ship. Each powerpack is also designed to operate at full capacity if another pack is damaged or destroyed. This eliminates the option of sabotage of the ship’s nervous system.
Commentary
Designed to bridge the gap between normal heavy cruisers and super cruisers, the Dauntless is the newest in command cruisers. Equipped with the same systems as a Super Star Destroyer, and almost the same amount of weapons the Dauntless is the Sovereignty’s answer to the heavy command ships being produced by other factions.
Vessel/Unit Combat Designation: Command Attack Cruiser
Length 6,050 Meters
Designer/Manufactuer Sovereignty Shipworks / Bakura Research Division
Consumables: 2 Year(s)
Cargo Capacity
-Total: 100,000 Metric Tons (M.T)
Crew Complement
100 Officers
110,000 Enlisted Crew
Sensors
Sensor Suite:
8 SDY Gl-70A Bow Complete Sensor Array
8 SDY Gl-70A Port Complete Sensor Array
8 SDY Gl-70 Starboard Complete Sensor Array
8 SDY Gl-70 Stern Complete Sensor Array
8 SDY Gl-70A Dorsal Complete Sensor Array
8 SDY Gl-70A Ventral Complete Sensor Array
Graviton Sensor Array - (All DCC's outfitted)
Weapons
- 100 Armek-M38 Retractable Heavy Pulse Turbolaser Cannons
- 100 Taim & Bak Retractable KX5 Heavy Quad Supercharged Laser Cannons
- 40 Cygnus Spaceworks Retractable X3-A Concussion Missle Launchers
- 60 Kuat Drive Yards Retractable Heavy Proton Torpedo Launchers
- 100 Borstel NK-7 Retractable Ion Cannons
- 20 Phylon Q7 Retractable Tractor Beam Projector
Propulsion Systems
- 8 Sovereignty Shipworks mk.II Ion Engines (Main Engines)
- 6 Sovereignty Shipworks mk I Ion Engines (For emergency use)
(Main) 2 SS HEN2 Hyperdrive Engine (Class 1)
(Backup)2 SS HEN1 Hyperdrive Engine (Class 9)
Sublight Speed: 15 MGLT
Atmospheric Speed:
Communications
- SFS Ranger Subspace Transceiver (Range is 100 light-years). It can monitor more than 300 different subspace frequencies simultaneously; by altering frequencies every tenth of a second, the Ranger scans the entire subspace spectrum in less than 3 hours. The powerful com-scan encryption computer can decode most intercepted messages within minutes.
Main Inter-Ship Communications Package: 4 SS Mk II Holonet / Sub Space Transponders and Subspace Comlink Package
Main Intra-Ship Communications Package: 4 SS Mk III Holocommunications / A/V Communication Package
Transmission Assemblies: 6 SS Mk VI Transmission Assemblies (Location: 3 Port, 3 Starboard]
Computer/System Control
Flight Control System: 1 Borstel Zr-11 Flight Control Package
Targeting System: 1 SDY Dz-75 Computer Targeting System
Weapon Tracking System(s): 189 SDY Syn14 Tracking Systems
Shield Energy Examiners(SEE): 100 SDY Pg-40 Complete SEE Systems (Location: SEEs are placed evenly all over the Stryker)
Main Computer Control Systems 2 Borstel Nova NI-700 Computer
Backup Computer Control System: 1 Borstel Leopard Z-50 Computer
Life Support and Waste Systems
General Life Support Systems: 12 Sh'shuun LSS-3 Life Support Systems
Air Recycling Systems: 4 Sh'shuun Neven-10 Air Recycling Systems
Water Recycling Systems: 2 Sh'shuun Holden-3 Water Recycling System
Air Processing/Filtering Systems: 6 SDY Air Processing/Filtering Systems
Waste Management Systems: 12 SS Mk XI Waste Management Systems
Waste Ejection: 2 BEC Waste Ejection Ports (Loc: 1 port, 1 starboard)
Internal Vessel/Unit Complement
- 144 Space Superiority Fighters
- 10 Transport Shuttles
- 155 CAV (Combat Assault Vehicle)
Hull Composition
Titanium Reinforced Alusteel Hull. The heavily shielded, carbonite and durasteel-reinforced dome holds and protects the main reactor. And all the Armek-M38 Heavy Pulse Turbolaser Cannons are protected by 1 Metre of Quadanium Steel Hull Plating each.
Reflective Hull Armor Plating –
Almost like a mirror, the reflective hull armor plating is designed to reflect the starscape while providing added protection against enemy weapons fire. It is a type of molecularly bonded armor that is strengthened at the subatomic level, and coated with blaster-laser resistant coating. Even after shield loss, the armor was designed for extra defense.
Hull: 15,000 RU
Shield Sys
- 5 Hoerch/Kessel Drive Yards Type One Shield Generators ( Fore, Aft – All Internally placed)
- Sovereignty Shipworks SGT-6 Shield Generators (Used as reserve only– All Internally placed)
Shields: 20,000 SBD
Anti-Intruder System –
Checkpoints throughout the ship has been implemented, with blast doors lined with durasteel at each checkpoint. Also at every checkpoint are force locks (strong force fields) that will automatically engage to block a person who does not have the proper clearance to that portion of the ship. durasteel also lines the corridor walls to prevent lightsabers from cutting through. At every checkpoint (which are manned by a security droid) are clearance checks – which are done by voice recognition, or ID cards. Access to the bridge is extremely limited, and only officers are allowed entry. Persons wishing to enter the bridge must undergo a fingerprint scan – those who do not have clearance are barred from entry by force locks and blast doors. Also lining the checkpoints are the mark four guardian grids. These grinds are outfitted with laser cannons that track known hostiles and eliminate them. The grids only come online when someone tries to gain access through the checkpoint without clearance.
The anti-intruder system is also designed to penetrate fingerprints to locate forgeries and fakes. The fingerprint scanners have been upgraded to spot fake fingerprints – such as the known fingerprint copying device. The scanner also checks for life signs with in the person. It will not accept clearance from anyone without a pulse of some kind.
Shield Energy Examiners
A new design of sensor to be used onboard the Stryker the Shield Energy Examiners minutely examine the shield strength and power output. It is supposed to discover the weakpoints in the shield projected by the enemy ships. These locations are then fed to the weapon banks which can target them thus exploiting the shield's weakness.
Hyperwave Inertial Momentum Sustainer
Abbreviated HIMS, this device was developed on Bakura. In its simplest form, this is a specially-built hyperspace coil which shuts itself on and off. When the device detects an interdiction field or other false mass-line in hyperspace, it cuts the hyperdrive off, dropping the ship out of hyperspace. Immediately, a static hyperwave bubble generator in-line with the HIMS ignites, surrounding the ship with a hyperspace bubble. The bubble does not provide thrust, just a way of passing through the interdiction field. Thus, the ship coasts inside the bubble until it can no longer sustain istelf. When the bubble fails, the hyperspace comes on long enough to register the existence of the interdiction field, then trips again. If enough hyperspace buble generators are linked to the hyperspace coil, the ship can drift deep into the interdiction field, popping bubbles as it goes. The ship will appear to flicker in and out of hyperspace. The momentum of the ship will slowly diminish until it cannot jump back to hyperspace. At this time, the HIMS can be shut down, and sublight engines must be used
Retractable Weapons Cannons –
The weapon extends a meter or so (depending on the weapon) out of the ship, fires, retracts, recharges, and fires again. New easy-slide rails compensate for the obvious reduction in time to fire twice. When compared to weapons already mounted on the hulls, the retractable weapons were found to be just as easy to recharge and fire as the standard weapons.
Sovereignty Shipworks mk.I Ion Engines –
Exhaust from the ship is carried by tubes mounted inside the hull to vents all over the ship. The exhaust is vented methodically, and is dispersed with enough force for the ion exhaust to spread over a wide area – mingling with space particles and then dissolving. This allows the ship to move without a trace. To compensate for any circumstance, the vents that release the exhaust gasses can be closed. In this event, the gasses can be stored, where it is processed for later venting.
Auxiliary Bridge
This could not be more truthful. In recent events it has been observed that the need for a second bridge has become apparent. The auxiliary bridge is smaller then the main bridge, but it has all the necessary components that it’s larger companion carries. The bridge is activated in two ways –
One, in the event of total systems failure on the main bridge, the second bridge can be activated.
Two, if the first bridge is destroyed somehow, the second one comes online.
The same security measures applied to the main bridge also are implemented on the auxiliary bridge – with cortosis –lined blast doors, fingerprint scanners, and force locks. In the event of the bridge crew being killed, trained crewmembers have been instructed in how to operate the ship.
Security Force
Trained to provide maximum security onboard any ORS vesselThese are specially modified assassin droids who have been programmed with anti-Force user techniques. They are directly tied in with the ship’s main computer and are instantly alerted to any intruders. They are programmed to seek out and destroy known intruders. They take no prisoners and do not respond to negotiation.
Advanced Power Grid System –
To increase efficiency and tighten security measures, a new power generator has been created and implemented. Unlike normal generators, which are located at a single point, the new generator has been designed much like a human nervous system. It is made up of individual powerpacks that are located throughout the ship. The system ties into all ship systems, giving them power. This is a much more efficient design then the normal power core. This way the power core is the entire ship. Each powerpack is also designed to operate at full capacity if another pack is damaged or destroyed. This eliminates the option of sabotage of the ship’s nervous system.
Commentary
Designed to bridge the gap between normal heavy cruisers and super cruisers, the Dauntless is the newest in command cruisers. Equipped with the same systems as a Super Star Destroyer, and almost the same amount of weapons the Dauntless is the Sovereignty’s answer to the heavy command ships being produced by other factions.