Observer R&D 8: Interceptor module
Model: Observer interceptor module
Type: speed, maneuverability, and targeting module
Scale: Star fighter
Length: 10 meters
Systems: combat predictor, 2 forward sensor prongs, 4 maneuvering ion fins, Heavy laser canon enhancement to the medium laser canons, 2 large engines and two more smaller ones. (Total of 6 engines now)
Additions made to the Modular fighter
Normal Speed: 110 MGLT
Adjusted speed: 150 MGLT
hot (running in the red)- 175 mglt
Manuvering- Normal : 75 DPF
Adjusted: 163 DPF
Ranged targeting system- allows for firing from greater distances and improves ability to
Hit targets that are within normal ranged distance.
The Observer moduals take off where the hyper space ring left off. The Device latches onto the outer hull of the Jedi class start fighter the Aethersprite-7. The module extension adds speed to the fighter crafts capabilities.
It has four additional engines added to the modular fighter. Two larger ones mounted next to the cockpit and two smaller ones placed on each wing to aid in high speed turns, one of them fires more then the other to help improve turn speeds. The ship can run safely at 150 MGLT. Though it has been clocked running in the red at 175 MGLT.
To help to make this a maneuverable craft even at high speeds the module integrates a unique impulse system. The exhaust let off by the large engines pushes them to the point that they could over load. The fins then help by draining off excess ionic energy. But when needed they can also take in enough Ionic energy to create ionic energy thrusters that makes the ship highly acrobatic at all speeds. Depending on how the fins are angled the fighter can bank, turn, dive, spin, ect. on a dime.
Heavy laser canon enhancements to the medium laser canons are included. By linking into the existing system the module does not need to implement an entirely new weapons system that would be more expensive and space consuming.
Two heavy sensor prongs are located in the front of the ship. They extend the foward long range sensors increasing sensor range for passive scanning and firing accuracy.
Lastly the combat predictor is added to the ship and linked to the extended and improved sensors. Allowing for greater accuracy when targeting an opponent. In addition a pilot can use the predictor to help plot out enemy maneuvers that a pilot may not see ahead of time, allowing a pilot to narrowly avoid an unfamiliar maneuver that could have other wise cost him his life. Making this modulized fighter almost precognitive in its ability to avoid dangerous situations.
The fighter is a difficult one to manage at high speeds and only a person with the utmost training or jedi like reflexes could get the most out of a fighter this fast and maneuverable.
PICTURE OF THE MODULE FIGHTER
rpggamer.org/stats.php?pa...odule.html
Type: speed, maneuverability, and targeting module
Scale: Star fighter
Length: 10 meters
Systems: combat predictor, 2 forward sensor prongs, 4 maneuvering ion fins, Heavy laser canon enhancement to the medium laser canons, 2 large engines and two more smaller ones. (Total of 6 engines now)
Additions made to the Modular fighter
Normal Speed: 110 MGLT
Adjusted speed: 150 MGLT
hot (running in the red)- 175 mglt
Manuvering- Normal : 75 DPF
Adjusted: 163 DPF
Ranged targeting system- allows for firing from greater distances and improves ability to
Hit targets that are within normal ranged distance.
The Observer moduals take off where the hyper space ring left off. The Device latches onto the outer hull of the Jedi class start fighter the Aethersprite-7. The module extension adds speed to the fighter crafts capabilities.
It has four additional engines added to the modular fighter. Two larger ones mounted next to the cockpit and two smaller ones placed on each wing to aid in high speed turns, one of them fires more then the other to help improve turn speeds. The ship can run safely at 150 MGLT. Though it has been clocked running in the red at 175 MGLT.
To help to make this a maneuverable craft even at high speeds the module integrates a unique impulse system. The exhaust let off by the large engines pushes them to the point that they could over load. The fins then help by draining off excess ionic energy. But when needed they can also take in enough Ionic energy to create ionic energy thrusters that makes the ship highly acrobatic at all speeds. Depending on how the fins are angled the fighter can bank, turn, dive, spin, ect. on a dime.
Heavy laser canon enhancements to the medium laser canons are included. By linking into the existing system the module does not need to implement an entirely new weapons system that would be more expensive and space consuming.
Two heavy sensor prongs are located in the front of the ship. They extend the foward long range sensors increasing sensor range for passive scanning and firing accuracy.
Lastly the combat predictor is added to the ship and linked to the extended and improved sensors. Allowing for greater accuracy when targeting an opponent. In addition a pilot can use the predictor to help plot out enemy maneuvers that a pilot may not see ahead of time, allowing a pilot to narrowly avoid an unfamiliar maneuver that could have other wise cost him his life. Making this modulized fighter almost precognitive in its ability to avoid dangerous situations.
The fighter is a difficult one to manage at high speeds and only a person with the utmost training or jedi like reflexes could get the most out of a fighter this fast and maneuverable.
PICTURE OF THE MODULE FIGHTER
rpggamer.org/stats.php?pa...odule.html