NGC - Zion Missile Cruiser
Zion Missile Cruiser
Craft: Zion Missile Cruiser
Combat Abbreviation: ZMC
Missile Profile: Multiplepurpose Combat Missile Cruiser
Designer/Manufacture: The New Coalition R&D Department
Crew:
45,000 Sailors
5,000 Gunners
250 Officers
45,000 various other personnel, pilots and droids
10,000 troops
Retail Price: Not available for sale. Produced exclusively for the The New Coalition
Comsumables: 3 Years
Carga Capacity: 40,000 Metric Tons
Dimensions:
Length: 4,000 Meters
Width: 750 Metres
Height: 555 Metres
Propulsion:
Engines: Three ISD Standard Engines in the middle section of the stern, plus Eight VSD Standard Engines in two banks of four each on each side of the Three ISD engines.
Reactor Cores: 7 AMR 240 Antimatter Reactors
Manuevering Jets: Six VSD Standard Engines configured to act as manuevering jets
Sublight Speed (Cruising): 10 MGLT
Sublight Speed (Flank): 12 MGLT
Sublight Speed (Emergency Full): 16 MGLT
Hyperdrive Motivator (Main): 1.0 Past Lightspeed
Hyperdrive Motivator (Backup): 6.0 Past Lightspeed
Shield Integrity: 20,000 SBD
Backup Shield Integrity: 6,000 SBD
Defender Ion Shields: 6,000 SBD
Hull Integrity: 10,500 RU
Weapons:
45 Heavy Turbolaser Batteries
45 Heavy Triple Ion Cannons
200 General Projectile Launchers (5 Advanced Concussion Missile Launchers refills, 5 Proton Torpedoes refills, 4 Diamond Boron Missiles refills and 4 Ion Torps refills)
120 Antimatter Gatling Cannons
10 Advanced Tractor Beam Projectors
Firing Arcs:
Heavy Turbolasers Batteries
20 on the Port side, 10 on top, 10 on the bottom. Able to fire forwards, to port, and up(if it is on the top) or down (if it is on the bottom)
20 on the Starboard side, 10 on the top, 10 on the bottom. Able to fire forwards, to staboard, and up (if it is on the top) or down (if it is on the bottom)
5 on the aft, able to shoot aft only
Heavy Triple Ion Cannons
20 on the Port side, 10 on top, 10 on the bottom. Able to fire forwards, to port, and up(if it is on the top) or down (if it is on the bottom)
20 on the Starboard side, 10 on the top, 10 on the bottom. Able to fire forwards, to staboard, and up (if it is on the top) or down (if it is on the bottom)
5 on the aft, able to shoot aft only
Antimatter Gatling Cannons
50 on the Starboard side, 25 on top, 25 on the bottom. Able to fire forwards, to starboard, and up( if its on the top) or down (if it is on the bottom).
50 on the Port side, 25 on top, 25 on the bottom. Able to fire forwards, to port, and up( if its on the top) or down (if it is on the bottom).
20 on the aft, able to shoot aft only.
Advanced Tractor Beam Projectors
5 on the port side
5 on the starboard side
Hanger Capacity:
144 Starfighters (12 Squadrons total)
4 Squadrons XJ3 X-Wings (48 total)
4 Squadrons TIE Defenders (48 total)
4 Squadrons K Wings (48 total)
Other Support Craft:
24 Skipray Blastboats
20 Sentinel Assault Shuttles
Troop Capacity:
None
Extra Supplies: Numerous extra supplies, with tons of essential parts to keep the ship running and durasteel sheets to patch up hull breatchs. Also, there are numerous extra missiles to keep the fighters, support vessels and the Zion itself well supplied for long periods of time.
Additional Equipment:
Molecular Matrix Matter Replicator
Defender Ion Shields
Elite Anti-Missile Defense System
Graviton Detector Mk. 1
Explanations:
Advanced Tractor Beam Projectors: That this new tractor beam is similar to the existing ones but it has a third emitter that it is Ionic emitter that continuely projects ionic pulses like from Ion cannons to disable the captured ship or fighter to be pull in the ship and tracking rate is much faster by three times. Using this equipment, is a power drain which it depends on size of the ship or the ship's reactors cores.
Antimatter Gatling Cannon: A cylindrical formation of eight barrels that fires raw Antimatter from its reactor core to power the slight overpowered weapon which it is a close defense weapon that can be used against fighters and projectiles, such as torpedoes or missiles. The cylinder barrels rotates at highly extremely rapid speeds and thereby antimatter bolts into a multitude of bolts. The Antimatter Gatling are used throughout of waves like "flak" to shield certian areas of the areas of a ship. The weapon is made of Durinalam Alloy and Hyperbaride to withstand the heat and it makes muzzle flashes when it fires like today's gatling gun. It uses a complex and advanced Quantum computer to make fire the weapons at the destinated target and still make calculations if the target moves and destroy it from there.
AMR 240 Antimatter Reactor: Many were tested and many worked. After long consideration and a series of field tests the Matter/Anti-matter reactor performed at a acceptional level supplying more them 70 percent the power and costing far less to produce than the fusion drives does. The Design Team of the New Coalition spent the better part of 5 years working on the technology and have perfected it to Galactic standards. The reactor works by combining matter with anti-matter and channeling the power generated by the reaction. The AMR 240 is the 10th generation of such reactor. until this point they had been used only as test vessels and in small experimental craft. Which its power output is of 15,754 Power Units.
Molecular Matrix Matter Replicator: The MMMR is an experimental technology that it uses complex rematerialising unit and a computer subprocessor/interface panel that draws its energy from the reactors. These units are all connected to a large central dematerialiser and transformational matrix system that is all control by a Quantum computer that has thousands of stored patterns to make anything from raw materials. The user can request from the central computer system to make the materials from the raw energy and significant energy saving for simple things to replication of food items, clothing and to make combination of long chain molecules to the complex replication of certain things like metals and much more and possible rarer items. All done by molecular transformations to achieve the maximum variety of items except of duplicating humans, because making a duplicate human is very complex, so it can't be used on humans. It uses the same technology by the Starforge station after the battle of the Sith War with Exar Kun. Also this is a much better system than Quantum-resolution Generation Device, that it can only create any food matter from a basic bulk matter. There are two types of the MMMR which are The big important special one would be the one used like in MSV, while the smaller, less special one would be the one used in normal ships. We could say something like the smaller one can just be used to duplicate supplies and everyday things used on a ship, however in an extreme occurance, such as a ship being interdicted by 5 interdictors, it can be used to reproduce fuel, or other supplies. Also, The big important one can reproduce things that are more complex and electronic, such as parts for ships, missiles, pieces for weapons, that type of thing. The big one could also be used that's essentially like in a tender/tug, keeping ships supplied with everything, but also able to tow disabled or crippled ships to safety.
Defender Ion Shield: Ion shields are standard ray shields reconfigured to stop ion cannons. Unfortunatelt this makes them useless against laser cannons, turbolasers or any particle weapon. The research and developement section of the military base on Farquak Junior decided to reduce the effectiveness of ion cannons. They developed an ion shield that projects outside of the normal ray shields. This can be used in conjunction with normal ray shields and particle shields. To prevent massive power failures, or the reactor going critical, the ion shield is only half the strength of the ships normal ray shield. Unfortunately this causes the ship's ray shields to drop by 15% and the particle shieleds drop by 35%. Galactic Coalition High Command approved the tech, and started building new ships with ion shields.
Graviton Detector Mk. 1: Conventional methods of detection beginning to pale in comparison to the stealth technology rapidly reaching the assembly lines of its enemies, the Outer-Rim Sovereignty now must respond to the call for greater efficiency in the sensor capabilities available and “standard” to the vast majority of its fleets. While several previous attempts to remedy the crisis have failed, shown to come up short to the contingency safeguards of the opposition, these unintentional investigations of trial-and-error have gone to forge a new method of detection unhampered by existing masks.
While the system utilizes the newest innovations in engineering to gather and communicate its data, the technique of the collection is untraditional in its own right: the mapping of gravitational fields. Omnipresent in average conditions and, for all intensive purposes, uninfluenced by the behavior of the electromagnetic spectrum, if pinpointed to even an inexact area a graviton, when viewed with clusters of others, can shed “light” on what light cannot.
Recent advances in precision probing and surgery, though making it relatively easy to identify specifics in the attitudes of gravitational energy, can only provide sloppy, convoluted sketches of the fields that form. This information, what is received from the negative pressure calculated to pull on super-sensitive “nodes” contained in environments otherwise cleansed of natural exertions, and then applied to various algorithms detailing the known behavior of gravity, can be simplified, however, by applying the gravitic knowledge of pre-identified bodies of mass. The gravity signatures of nearby celestial bodies and vessels, for instance, can be discounted using the resources of star and battle charts, resulting in a clearer picture of the objects masked from conventional sensors. And, all the while, additional data is obtained from hidden targets employing unstable forms of gravitational masking. Due to the primary need of limiting recognition by means of the electromagnetic spectrum, a “bent space” method usually results in these vessels to bypass the latter while only hoping to bypass the former, leaving a significant loophole: when blotting-out the effects of electromagnetic sensory pulses, slight but detectable distortions surface in the seemingly nonexistent field of gravity (suspected a result of unaccounted for activity). Therefore simple devices equipped to the “mounds” of each node collective rapidly fire and scatter photons to locations inadequately touched by the light of nearby stars.
A final map is then produced by the system incorporating imprecise (albeit with a margin of uncertainty hardly greater than that of standard sensors) but accurate locations of objects hidden from primary scanners, which is then transmitted to weapon systems – automated or manned – and viewable separately or with the combined data of all probes.
Data of any step of the process can be transmitted to other starships capable of receiving standard transmissions, but in the form of more localized – and therefore defendable – signals. Information is sent in the form of “linear transmissions,” broadcast signals a great deal more concentrated, with the advantage of being easily lined with anti-jamming frequencies, however with each “beam” needing a specified target rather than a range. Every array is capable of maintaining such links with as many as 2,000 other vessels, multiple arrays connected to the same receiving target when possible, with blind spots resulting only when a direct line of contact cannot be established from any array of any transmitting starship.
Elite Anti-Missile Defense System: The idea for the EAMDS was made by Jan Dondana. He said that ships needed more then just shields to defend against missiles, so he immediately ordered a Research and Developement Team to start working on a missile defense system. The result, the Elite Anti-Missile Defense System, a system that combined numerous missile defenses into one large system.
The only offensive piece of the system is the Anti-Missile Weapons Cluster. It is actually quite small, only five meters in diamter(a sphere placed on the hull, but made so that it fits perfectly on the hull and the bottom part is flat). On this cluster there are three flechette launchers and one miniturized rapid-fire laser cannon(the actual numbers don't matter). The laser cannon is the inital weapon, with a range of 5 kilometers, half the range of a standard laser cannon. It stops firing at a missile when it reaches 1 kilometer from the ship. The laser cannons can be used to protect flanking ships, though the flechette launchers do not have the same range. The flechette launchers are the second weapon, and open up when the missiles are still 1.5km from the ship, though the flechettes are not expected to travel that distance. Instead they are expected to create clouds of razor sharp pieces of metals(flechettes) for the missiles to travel through. When the missiles hit the metal, they will be ripped to pieces, and will explode. This will create a chain reaction in large groups of missiles, though that cloud of flechettes will likely be destroyed. This is why three flechette launchers are used per weapons cluster. They fire one after the other, so that the first waves of missiles will destroy the first cloud, and the rest will travel to the second and third clouds.
The second part of this system are modified(and larger) versions of the high-output Miradyne 4x-Phantom jammers placed on A-wing fighters. The DER projector was left in, as was the static discharge panels, but a larger form the Betriak "Screamer' sensor jammer used on the X-wing was added. This new sensor jammer disguises the ships from long range detection, and confuses homing beacons on concussion missiles and proton torpedos. As well, a general jammer was added, jamming close range sensors, targetting computers and missiles. The jammers are only 50% effective at jamming close range sensors, targetting computers and missiles, while 65% at jamming long range dectection. They are fully capable of jamming all subspace and long range transmissions.
The Elite Anti-Missile Defense System uses an improved sensor array. This sensor array was designed specifically for the EAMDS system, and was made to detect small objects. The sensor array is not effective against anything larger then 5m.
This sensor array is hooked up to a computer, which instantly judges the strength of the armor. This way the EAMDS will not fire at fighters, mines or missiles with extremely powerful hulls(ie. Diamond Boron Missiles), since it doesn't have the power to damage them. If there are no missiles, the EAMDS will use it's laser cannons to provide distractions for enemy fighters, though it can't significantly damage them.
Furthermore, the sensor array is made so that it detects, and then ignores, any missiles shot by a ship broadcasting a friendly IFF code.
Background Information: Developed by the New Coalition Department of Research and Development, the Zion is the foremost formidable in the The New Coalition's arsenal. The Zion has a length of 4,000 Meters, but looks can be deceiving. It can take on any foe the enemy has to offer, such as capital ships, space stations, other spacefaring craft and projectiles. It has massive array of weapons that does a great deal of damage like it's general variant of projectiles to be fired at the enemy ship or small crafts like fighters and support crafts. It looks like an Imperial design but it's restriction is only to The New Coalition alone and incorporates technologies from different races to give it definition of justice and peace. It has some experimental technology that is classifed and the only people who know about the technology are the High officials of the New Coalition and technicans who's been trained and gone through checks and how it works.
The Zion uses multiple shield generator technology borrowed from the Mon Calamari cruisers and abundance of multiple backup system that usually takes constant maintenance to keep the Zion at top efficiency. Also, it has redundant systems to prevent the Zion from being crippled easily. That it has system alarms if a backup system breaksdown, the emergency technicans will come and fix the problem at once. In each dome spread around the ship has sensors, shield generators, observation decks and other system that performs its function to mean its full potential in the battlefield.
The bridge section and other systems like small multiple domes around the ship has a slightly weaken version of Quantum Armour, to reinforce it. So it can take multiple hits until it collapse and revealing the normal hull armour. The power provides the Zion to perform its duties of its high speed, high shield output and fire its weapons at the enemy of barrage it with multiple weapons at it.
Craft: Zion Missile Cruiser
Combat Abbreviation: ZMC
Missile Profile: Multiplepurpose Combat Missile Cruiser
Designer/Manufacture: The New Coalition R&D Department
Crew:
45,000 Sailors
5,000 Gunners
250 Officers
45,000 various other personnel, pilots and droids
10,000 troops
Retail Price: Not available for sale. Produced exclusively for the The New Coalition
Comsumables: 3 Years
Carga Capacity: 40,000 Metric Tons
Dimensions:
Length: 4,000 Meters
Width: 750 Metres
Height: 555 Metres
Propulsion:
Engines: Three ISD Standard Engines in the middle section of the stern, plus Eight VSD Standard Engines in two banks of four each on each side of the Three ISD engines.
Reactor Cores: 7 AMR 240 Antimatter Reactors
Manuevering Jets: Six VSD Standard Engines configured to act as manuevering jets
Sublight Speed (Cruising): 10 MGLT
Sublight Speed (Flank): 12 MGLT
Sublight Speed (Emergency Full): 16 MGLT
Hyperdrive Motivator (Main): 1.0 Past Lightspeed
Hyperdrive Motivator (Backup): 6.0 Past Lightspeed
Shield Integrity: 20,000 SBD
Backup Shield Integrity: 6,000 SBD
Defender Ion Shields: 6,000 SBD
Hull Integrity: 10,500 RU
Weapons:
45 Heavy Turbolaser Batteries
45 Heavy Triple Ion Cannons
200 General Projectile Launchers (5 Advanced Concussion Missile Launchers refills, 5 Proton Torpedoes refills, 4 Diamond Boron Missiles refills and 4 Ion Torps refills)
120 Antimatter Gatling Cannons
10 Advanced Tractor Beam Projectors
Firing Arcs:
Heavy Turbolasers Batteries
20 on the Port side, 10 on top, 10 on the bottom. Able to fire forwards, to port, and up(if it is on the top) or down (if it is on the bottom)
20 on the Starboard side, 10 on the top, 10 on the bottom. Able to fire forwards, to staboard, and up (if it is on the top) or down (if it is on the bottom)
5 on the aft, able to shoot aft only
Heavy Triple Ion Cannons
20 on the Port side, 10 on top, 10 on the bottom. Able to fire forwards, to port, and up(if it is on the top) or down (if it is on the bottom)
20 on the Starboard side, 10 on the top, 10 on the bottom. Able to fire forwards, to staboard, and up (if it is on the top) or down (if it is on the bottom)
5 on the aft, able to shoot aft only
Antimatter Gatling Cannons
50 on the Starboard side, 25 on top, 25 on the bottom. Able to fire forwards, to starboard, and up( if its on the top) or down (if it is on the bottom).
50 on the Port side, 25 on top, 25 on the bottom. Able to fire forwards, to port, and up( if its on the top) or down (if it is on the bottom).
20 on the aft, able to shoot aft only.
Advanced Tractor Beam Projectors
5 on the port side
5 on the starboard side
Hanger Capacity:
144 Starfighters (12 Squadrons total)
4 Squadrons XJ3 X-Wings (48 total)
4 Squadrons TIE Defenders (48 total)
4 Squadrons K Wings (48 total)
Other Support Craft:
24 Skipray Blastboats
20 Sentinel Assault Shuttles
Troop Capacity:
None
Extra Supplies: Numerous extra supplies, with tons of essential parts to keep the ship running and durasteel sheets to patch up hull breatchs. Also, there are numerous extra missiles to keep the fighters, support vessels and the Zion itself well supplied for long periods of time.
Additional Equipment:
Molecular Matrix Matter Replicator
Defender Ion Shields
Elite Anti-Missile Defense System
Graviton Detector Mk. 1
Explanations:
Advanced Tractor Beam Projectors: That this new tractor beam is similar to the existing ones but it has a third emitter that it is Ionic emitter that continuely projects ionic pulses like from Ion cannons to disable the captured ship or fighter to be pull in the ship and tracking rate is much faster by three times. Using this equipment, is a power drain which it depends on size of the ship or the ship's reactors cores.
Antimatter Gatling Cannon: A cylindrical formation of eight barrels that fires raw Antimatter from its reactor core to power the slight overpowered weapon which it is a close defense weapon that can be used against fighters and projectiles, such as torpedoes or missiles. The cylinder barrels rotates at highly extremely rapid speeds and thereby antimatter bolts into a multitude of bolts. The Antimatter Gatling are used throughout of waves like "flak" to shield certian areas of the areas of a ship. The weapon is made of Durinalam Alloy and Hyperbaride to withstand the heat and it makes muzzle flashes when it fires like today's gatling gun. It uses a complex and advanced Quantum computer to make fire the weapons at the destinated target and still make calculations if the target moves and destroy it from there.
AMR 240 Antimatter Reactor: Many were tested and many worked. After long consideration and a series of field tests the Matter/Anti-matter reactor performed at a acceptional level supplying more them 70 percent the power and costing far less to produce than the fusion drives does. The Design Team of the New Coalition spent the better part of 5 years working on the technology and have perfected it to Galactic standards. The reactor works by combining matter with anti-matter and channeling the power generated by the reaction. The AMR 240 is the 10th generation of such reactor. until this point they had been used only as test vessels and in small experimental craft. Which its power output is of 15,754 Power Units.
Molecular Matrix Matter Replicator: The MMMR is an experimental technology that it uses complex rematerialising unit and a computer subprocessor/interface panel that draws its energy from the reactors. These units are all connected to a large central dematerialiser and transformational matrix system that is all control by a Quantum computer that has thousands of stored patterns to make anything from raw materials. The user can request from the central computer system to make the materials from the raw energy and significant energy saving for simple things to replication of food items, clothing and to make combination of long chain molecules to the complex replication of certain things like metals and much more and possible rarer items. All done by molecular transformations to achieve the maximum variety of items except of duplicating humans, because making a duplicate human is very complex, so it can't be used on humans. It uses the same technology by the Starforge station after the battle of the Sith War with Exar Kun. Also this is a much better system than Quantum-resolution Generation Device, that it can only create any food matter from a basic bulk matter. There are two types of the MMMR which are The big important special one would be the one used like in MSV, while the smaller, less special one would be the one used in normal ships. We could say something like the smaller one can just be used to duplicate supplies and everyday things used on a ship, however in an extreme occurance, such as a ship being interdicted by 5 interdictors, it can be used to reproduce fuel, or other supplies. Also, The big important one can reproduce things that are more complex and electronic, such as parts for ships, missiles, pieces for weapons, that type of thing. The big one could also be used that's essentially like in a tender/tug, keeping ships supplied with everything, but also able to tow disabled or crippled ships to safety.
Defender Ion Shield: Ion shields are standard ray shields reconfigured to stop ion cannons. Unfortunatelt this makes them useless against laser cannons, turbolasers or any particle weapon. The research and developement section of the military base on Farquak Junior decided to reduce the effectiveness of ion cannons. They developed an ion shield that projects outside of the normal ray shields. This can be used in conjunction with normal ray shields and particle shields. To prevent massive power failures, or the reactor going critical, the ion shield is only half the strength of the ships normal ray shield. Unfortunately this causes the ship's ray shields to drop by 15% and the particle shieleds drop by 35%. Galactic Coalition High Command approved the tech, and started building new ships with ion shields.
Graviton Detector Mk. 1: Conventional methods of detection beginning to pale in comparison to the stealth technology rapidly reaching the assembly lines of its enemies, the Outer-Rim Sovereignty now must respond to the call for greater efficiency in the sensor capabilities available and “standard” to the vast majority of its fleets. While several previous attempts to remedy the crisis have failed, shown to come up short to the contingency safeguards of the opposition, these unintentional investigations of trial-and-error have gone to forge a new method of detection unhampered by existing masks.
While the system utilizes the newest innovations in engineering to gather and communicate its data, the technique of the collection is untraditional in its own right: the mapping of gravitational fields. Omnipresent in average conditions and, for all intensive purposes, uninfluenced by the behavior of the electromagnetic spectrum, if pinpointed to even an inexact area a graviton, when viewed with clusters of others, can shed “light” on what light cannot.
Recent advances in precision probing and surgery, though making it relatively easy to identify specifics in the attitudes of gravitational energy, can only provide sloppy, convoluted sketches of the fields that form. This information, what is received from the negative pressure calculated to pull on super-sensitive “nodes” contained in environments otherwise cleansed of natural exertions, and then applied to various algorithms detailing the known behavior of gravity, can be simplified, however, by applying the gravitic knowledge of pre-identified bodies of mass. The gravity signatures of nearby celestial bodies and vessels, for instance, can be discounted using the resources of star and battle charts, resulting in a clearer picture of the objects masked from conventional sensors. And, all the while, additional data is obtained from hidden targets employing unstable forms of gravitational masking. Due to the primary need of limiting recognition by means of the electromagnetic spectrum, a “bent space” method usually results in these vessels to bypass the latter while only hoping to bypass the former, leaving a significant loophole: when blotting-out the effects of electromagnetic sensory pulses, slight but detectable distortions surface in the seemingly nonexistent field of gravity (suspected a result of unaccounted for activity). Therefore simple devices equipped to the “mounds” of each node collective rapidly fire and scatter photons to locations inadequately touched by the light of nearby stars.
A final map is then produced by the system incorporating imprecise (albeit with a margin of uncertainty hardly greater than that of standard sensors) but accurate locations of objects hidden from primary scanners, which is then transmitted to weapon systems – automated or manned – and viewable separately or with the combined data of all probes.
Data of any step of the process can be transmitted to other starships capable of receiving standard transmissions, but in the form of more localized – and therefore defendable – signals. Information is sent in the form of “linear transmissions,” broadcast signals a great deal more concentrated, with the advantage of being easily lined with anti-jamming frequencies, however with each “beam” needing a specified target rather than a range. Every array is capable of maintaining such links with as many as 2,000 other vessels, multiple arrays connected to the same receiving target when possible, with blind spots resulting only when a direct line of contact cannot be established from any array of any transmitting starship.
Elite Anti-Missile Defense System: The idea for the EAMDS was made by Jan Dondana. He said that ships needed more then just shields to defend against missiles, so he immediately ordered a Research and Developement Team to start working on a missile defense system. The result, the Elite Anti-Missile Defense System, a system that combined numerous missile defenses into one large system.
The only offensive piece of the system is the Anti-Missile Weapons Cluster. It is actually quite small, only five meters in diamter(a sphere placed on the hull, but made so that it fits perfectly on the hull and the bottom part is flat). On this cluster there are three flechette launchers and one miniturized rapid-fire laser cannon(the actual numbers don't matter). The laser cannon is the inital weapon, with a range of 5 kilometers, half the range of a standard laser cannon. It stops firing at a missile when it reaches 1 kilometer from the ship. The laser cannons can be used to protect flanking ships, though the flechette launchers do not have the same range. The flechette launchers are the second weapon, and open up when the missiles are still 1.5km from the ship, though the flechettes are not expected to travel that distance. Instead they are expected to create clouds of razor sharp pieces of metals(flechettes) for the missiles to travel through. When the missiles hit the metal, they will be ripped to pieces, and will explode. This will create a chain reaction in large groups of missiles, though that cloud of flechettes will likely be destroyed. This is why three flechette launchers are used per weapons cluster. They fire one after the other, so that the first waves of missiles will destroy the first cloud, and the rest will travel to the second and third clouds.
The second part of this system are modified(and larger) versions of the high-output Miradyne 4x-Phantom jammers placed on A-wing fighters. The DER projector was left in, as was the static discharge panels, but a larger form the Betriak "Screamer' sensor jammer used on the X-wing was added. This new sensor jammer disguises the ships from long range detection, and confuses homing beacons on concussion missiles and proton torpedos. As well, a general jammer was added, jamming close range sensors, targetting computers and missiles. The jammers are only 50% effective at jamming close range sensors, targetting computers and missiles, while 65% at jamming long range dectection. They are fully capable of jamming all subspace and long range transmissions.
The Elite Anti-Missile Defense System uses an improved sensor array. This sensor array was designed specifically for the EAMDS system, and was made to detect small objects. The sensor array is not effective against anything larger then 5m.
This sensor array is hooked up to a computer, which instantly judges the strength of the armor. This way the EAMDS will not fire at fighters, mines or missiles with extremely powerful hulls(ie. Diamond Boron Missiles), since it doesn't have the power to damage them. If there are no missiles, the EAMDS will use it's laser cannons to provide distractions for enemy fighters, though it can't significantly damage them.
Furthermore, the sensor array is made so that it detects, and then ignores, any missiles shot by a ship broadcasting a friendly IFF code.
Background Information: Developed by the New Coalition Department of Research and Development, the Zion is the foremost formidable in the The New Coalition's arsenal. The Zion has a length of 4,000 Meters, but looks can be deceiving. It can take on any foe the enemy has to offer, such as capital ships, space stations, other spacefaring craft and projectiles. It has massive array of weapons that does a great deal of damage like it's general variant of projectiles to be fired at the enemy ship or small crafts like fighters and support crafts. It looks like an Imperial design but it's restriction is only to The New Coalition alone and incorporates technologies from different races to give it definition of justice and peace. It has some experimental technology that is classifed and the only people who know about the technology are the High officials of the New Coalition and technicans who's been trained and gone through checks and how it works.
The Zion uses multiple shield generator technology borrowed from the Mon Calamari cruisers and abundance of multiple backup system that usually takes constant maintenance to keep the Zion at top efficiency. Also, it has redundant systems to prevent the Zion from being crippled easily. That it has system alarms if a backup system breaksdown, the emergency technicans will come and fix the problem at once. In each dome spread around the ship has sensors, shield generators, observation decks and other system that performs its function to mean its full potential in the battlefield.
The bridge section and other systems like small multiple domes around the ship has a slightly weaken version of Quantum Armour, to reinforce it. So it can take multiple hits until it collapse and revealing the normal hull armour. The power provides the Zion to perform its duties of its high speed, high shield output and fire its weapons at the enemy of barrage it with multiple weapons at it.