Leviathan
You are viewing an old version of this page.
Leviathan is the state of the art command vessel of Admiral Reshmar. Designed by the admiral in concept then finalized and made real by Rob Stellar and his design team at the secret Belgroth fleet yard, the Leviathan is  built to act as the hub of command for any fleet accompanying it. Its advanced command and control functions aid the Admiral in commanding  the fleets of the Alliance. Along with its comprehensive defensive and offensive suites Leviathan is a tough vessel that is built to last in a fight. With its long range weapons and assault wings it can hover on the edge of a battle and pick and chose targets for itself to engage as well as escorting vessels in the combat zone.

Length - 2650 meters
Width - 1925 Meters
Height - 395 Meters

Power (massive) - Two Janth-class Hypermatter Reactors produce 9.28 x 10 to the 26th power Wattage (enough power for a small planet) to power the thrusters, weapons, shielding and systems of the Leviathan with ease. One reactor can provide the power for the vessel in times of stand stand down when the shielding works in its nominal operating zone. When in battle the second Generator powers the multiple backup shielding and weapons of the Leviathan.

Propulsion (slow) - The Leviathan is not a fast vessel. She is meant to sit back and strike at an enemy from long range and perform lightning strikes with her assault craft wings. At full thrust the Leviathan cam make Fifty Five (twelve TRF Standard) MGLT with an acceleration of two MGLT/s. Maneuvering is slow at three DPF which means little as the full power of the Leviathans weapons can be brought to bare on the forward firing arch. The Class 2.0  Hyperdrive of Leviathan is slow compared to most modern warships. The mass and physical design of the ship will not allow a faster drive to work properly limiting the speed  of it and the ships making up its escort group.

Crew (moderate) - Fifty thousand souls man the many systems and weapons of Leviathan. Over 600 gunners work in shifts to make sure the guns are manned and ready at a moments notice. Over five thousand flight crewmen see to the repair and readiness of the Leviathans extensive assault wing. Seven hundred officers, team leaders, and chiefs see to discipline, moral, and readiness of the thirty thousand general crewmen of Leviathan. Constant cross training and evaluations keep the crew honed and ready for any task they would be called upon to do.

Armor (moderate) - The outward appearance of Leviathan looks very Calamari in design but it hides beneath it pure Stellar Enterprises armor technology. Advanced carbon matrix armor is mixed with a durasteel and quadranium alloy to make Leviathan very touhg in a fight. The double belt provides the vessel good resistance to energy weapons and flex capability against projectiles. 

Shielding (very high) - two hundred Delphus JC-671 Shield Emitters line the hull of Leviathan. The overlapping redundancy of the shield placements works to keep the vessel shielded even after losing a good portion of its emitters to enemy fire.

Control (high) - multiple Fabritech ANs 9.5w  wide range sensor systems work to target  enemy vessels and incoming projectiles., ISBe Hyperwave Transceiver work to communicate over great distances in space. (10) Stellar Enterprises SAS-91 NVAS systems control the massive amount of data generated by the sensor suite of Leviathan and is routed to the stations and operators with near zero delay.

Countermeasures (high) - An advanced sensor masking and jamming suite work in conjunction with flares, chaff, and decoy drones to make Leviathan nearly impossible to hit from long distance. Ten 220-SIG Tactical Sensor Jamming Devices work to make the Leviathan invisible to targeting sensors. Other Countermeasures including a laser communications, Missile Deactivation Transmitter, Anti-ion Emissions Tracer, Eradicator Communications Scrambler, and a NightBlind 472 sensor Jammer round out the Leviathan's extensive defensive measures and electronic warfare suite. Internal shield generators and anti-boarding security fields, Internal laser defense grids and  ZX miniature flame projector clusters assist the Leviathan with enemy boarders. 

Auxiliary Craft (high) - Leviathan was designed as a Command Carrier and is a massive vessel with six separate Hangers. Two massive hangers are located on the aft of each wing pod which can house three ranger-class gunships each. The Port hanger "Hanger one" also houses thirty six shuttles of various types and two Deep Water-class light freighters. The Starboard Hanger "Hanger two" also houses twenty four Bantha-class assault shuttles and twelve Katarn-class boarding shuttles. "Hanger Three" and "Hanger Four" are located along the rim of the ship one hundred and seventy five meters from the prow. Each houses a thirty six T-65E-BD2 X-X-wing Starfighters and thirty six S-14 Hammerhead-class Air Superiority/Attack Starfighter. "Hanger Five" is located on the ventral prow and houses thirty six K-wing-class Bombers and thirty six B-wing-class Assault Fighters. "Hanger Six" is located amidships on the ventral hull. It is a general use hanger for guests. It can house a corvette, four freighters and twelve shuttles.

Weapons (Moderate) - Built like  most Calamari vessels, the Leviathan was meant out last other vessels in battle using its more powerful defenses to sustain itself far longer in battle and use its fewer weapons load out  to slowly pummel enemy vessels in a constant duel. Smaller more versatile weapons with a higher rate of fire is the Calamari way and it has been proven time and time again to work. Superior shielding and redundant operating systems keep the Leviathan in the fight when most vessels would have been drifting derelicts. Leviathan however  has a small amount of longer range weapons to out reach most enemy vessels and engage outside conventional weapons range.
(24) Long Range Turbolaser Cannons - These larger cannons can target and fire on ships much further then most other conventional weapons. Set in groups of two along the vessels prow these weapons give the Leviathan the ability to reach out and strike from outside the engagement zone.
(12) Long Range Heavy Ion Cannons - These powerful Ion Weapons work to disable an enemy's shielding before closing into weapons range.
(48) HX.6 Turbolaser Battery - Advanced cooling, reinforced mounting and protection, and massive power capacity makes it possible to mount these powerful weapons systems. Though less powerful than Heavy Turbolasers these weapons systems can maintain an much higher rate of fire. working in cross firing arch's these weapons could fil an area of space is suppression fire assisting the Leviathan in anti projectile and fighter protection.
(24) KDD2055 short-range Turbolaser - Used as close support against smaller and faster corvette and gunship class vessels these weapons are positioned over the ship to provide full 360 degree cover and defensive protection.
(24) All Purpose Mass Driver Cannons - These multi-warhead weapon systems provide Leviathan with more long range capability with Quad Assault Missiles or Double Assault Torpedo warheads. And assist in defensive work with Seismic Charges and Flak Warheads. Massive Ammunition Cases are protected in double lined Quadranium  reinforced bays.
(36) SW-7 Ion Cannons - These aided the Heavier mounts in disabling enemy vessels when fighting in normal Weapons Range.
(12) Q7 Tractor Beam Projectors - These standard Tractor Beams are used to trap smalled vessels and for assisting in the landing of assault craft ans shuttles.

Images:Leviathan Command Carrier




 

Comments

Page Information
Created By
Raymond Mosses
Created On
Nov 21 2013 5:08pm
Last Updated
Nov 21 2013 8:26pm
Version Log