Korleon Class Lone Ranger Mk 2
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Name/Type: Korleon Class Long Ranger Mk 2
Designer/Manufacturer: Serendivus Engineering
Designation: Corvette
Crew: 20 (5 officers, 15 gunners)
Length: 250 Meters (550 - 1150 Meters if you includ the barrel)
Speed: None.
Hyperdrive: 1x with Jumpring. Ship itself still has NO hyperdrive.
Shield Rating: None.
Hull Rating: 40
Weapons: Magnetic Acceleration Cannon
Fighter Complement: None.
Troops: None.
Support Craft: Two shadow class spotters(RnD to be up in a bit)
Special Systems: Artillary Trejectory System, or ATS
Other:
1000 Meter barrel for long range artillery bombardment
600 Meter barrel for single ship targetting
400 Meter barrel for multiple ship targetting
Description:
Drawing on the success of the Mk1, the Mk2 comes with a new long range artillery barrel, decreased hull armor and a slight increase in crew, while it retains the weaknesses of it's Mk1 cousin.
Along with an added barrel, the ship also use's a new chassis to house the additional crew quarters and new, more improved, firing system and trajectory computers. While the old Korleon was based off an original design, the Mk 2 is based off the Corellian Heavy Gunship chassis, it's engine was removed and replaced with a larger cargo hold for more ammo. (The original design was scrapped due to imperfections in the hull design)
Unlike the Mk 1 which required a special carrier or tow ship, the Mk 2 was designed so it could fit into a hanger bay of a carrier type ship or it can be piggybacked to another ship.
There are two barrels that this corvette can use:
The first being a single ship targetting barrel, of the 600 meter barrel. This is used for pin point targetting of a single ship.
The second barrel is 400 meters long and was created to act like a shot gun. The shell used will explode at a range of 400 meters from the closest enemy ship that the warhead's sensors detects, the shell will then release thousand's of tiny warheads that will drift through out the area for thirty seconds before the automatic self destruct system will engage.
The third barrel is a special barrel that is unique to the LR Mk 2, it's capable of throwing a projectile at distances far longer than the first two barrels. However, at the expense of faster overheating times and longer reload times. This means that it can only fire one shell every six minutes.
The barrel is attached to the undercarriage carrage of the carrier and, upon ejection of the carrier, the barrel is tractored into position for the corvette to use.
Unlike the Mk 1 which required a tow on a carrier or tow ship, the Mk 2 does not. It can be fitted with an ejectable hyperspace ring that can only be used two times before it must be ejected (if not, then the ring will explode due to the stress placed on it) this allows the Mk 2 to jump in, commit to hit and run attacks, then jump back out to it's parent strike group. Thanks to the length of the ship it can more easily carry it's barrels on itself and not have to require the presence of a carrier. However, at current, the only time it is allowed to self jump is in the event of an emergency.
The corvette's only mode of movement are the thruster packs located on every portion of the corvette. These are used by the AI targetting computer to get a precise lock on an enemy capital ship or station. Due to the immobile state of the ship, the AI doesn't have to factor in ship speed, which make's targetting of enemy vessels far eaiser to achieve.
With no shields or armor, this corvette must relay strictly on the carrier's own fighter squadron and weapon systems to protect it. Armed strictly with the MAC weapon system, it is exthremely vulnerable at close range.
When the corvette has fired it's eight rounds. It eject's the barrel that it used, which the carrier tractors onto it's hull where several clamps will attach to it to keep it in place, then the carrier will tractor in the corvette itself into the hanger bay.
When being deployed, it takes five minute's to become fully operational. This ship is the only ship in the Serendivus fleet that is not equiped with a cloaking drive.
Special Systems:
The Artillery Trajectory System allows the Lone Ranger to fire are far longer ranges than it's Mk 1 cousin, this allows it to strike targets far outside any danger ranges. In order for the onboard system to get an accurate lock on an enemy ship it requires the sensor data from a Shadow Class Corvette. Upon lock the weapon can fire it's shell.
Designer/Manufacturer: Serendivus Engineering
Designation: Corvette
Crew: 20 (5 officers, 15 gunners)
Length: 250 Meters (550 - 1150 Meters if you includ the barrel)
Speed: None.
Hyperdrive: 1x with Jumpring. Ship itself still has NO hyperdrive.
Shield Rating: None.
Hull Rating: 40
Weapons: Magnetic Acceleration Cannon
Fighter Complement: None.
Troops: None.
Support Craft: Two shadow class spotters(RnD to be up in a bit)
Special Systems: Artillary Trejectory System, or ATS
Other:
1000 Meter barrel for long range artillery bombardment
600 Meter barrel for single ship targetting
400 Meter barrel for multiple ship targetting
Description:
Drawing on the success of the Mk1, the Mk2 comes with a new long range artillery barrel, decreased hull armor and a slight increase in crew, while it retains the weaknesses of it's Mk1 cousin.
Along with an added barrel, the ship also use's a new chassis to house the additional crew quarters and new, more improved, firing system and trajectory computers. While the old Korleon was based off an original design, the Mk 2 is based off the Corellian Heavy Gunship chassis, it's engine was removed and replaced with a larger cargo hold for more ammo. (The original design was scrapped due to imperfections in the hull design)
Unlike the Mk 1 which required a special carrier or tow ship, the Mk 2 was designed so it could fit into a hanger bay of a carrier type ship or it can be piggybacked to another ship.
There are two barrels that this corvette can use:
The first being a single ship targetting barrel, of the 600 meter barrel. This is used for pin point targetting of a single ship.
The second barrel is 400 meters long and was created to act like a shot gun. The shell used will explode at a range of 400 meters from the closest enemy ship that the warhead's sensors detects, the shell will then release thousand's of tiny warheads that will drift through out the area for thirty seconds before the automatic self destruct system will engage.
The third barrel is a special barrel that is unique to the LR Mk 2, it's capable of throwing a projectile at distances far longer than the first two barrels. However, at the expense of faster overheating times and longer reload times. This means that it can only fire one shell every six minutes.
The barrel is attached to the undercarriage carrage of the carrier and, upon ejection of the carrier, the barrel is tractored into position for the corvette to use.
Unlike the Mk 1 which required a tow on a carrier or tow ship, the Mk 2 does not. It can be fitted with an ejectable hyperspace ring that can only be used two times before it must be ejected (if not, then the ring will explode due to the stress placed on it) this allows the Mk 2 to jump in, commit to hit and run attacks, then jump back out to it's parent strike group. Thanks to the length of the ship it can more easily carry it's barrels on itself and not have to require the presence of a carrier. However, at current, the only time it is allowed to self jump is in the event of an emergency.
The corvette's only mode of movement are the thruster packs located on every portion of the corvette. These are used by the AI targetting computer to get a precise lock on an enemy capital ship or station. Due to the immobile state of the ship, the AI doesn't have to factor in ship speed, which make's targetting of enemy vessels far eaiser to achieve.
With no shields or armor, this corvette must relay strictly on the carrier's own fighter squadron and weapon systems to protect it. Armed strictly with the MAC weapon system, it is exthremely vulnerable at close range.
When the corvette has fired it's eight rounds. It eject's the barrel that it used, which the carrier tractors onto it's hull where several clamps will attach to it to keep it in place, then the carrier will tractor in the corvette itself into the hanger bay.
When being deployed, it takes five minute's to become fully operational. This ship is the only ship in the Serendivus fleet that is not equiped with a cloaking drive.
Special Systems:
The Artillery Trajectory System allows the Lone Ranger to fire are far longer ranges than it's Mk 1 cousin, this allows it to strike targets far outside any danger ranges. In order for the onboard system to get an accurate lock on an enemy ship it requires the sensor data from a Shadow Class Corvette. Upon lock the weapon can fire it's shell.