Invillgo Minelayer Corvette
Model: Bothuwai Military Shipyards Invillgo Minelayer Corvette
Directive: System/Fleet Defense, Interdiction
Length: 400 Meters
Crew: 207 + 43 Ship Security
Consumables: 2 months
Primary Hypedrive: x2
Backup Hyperdrive: x10
Speed: 17 MGLT
Hull: 900 RU
Shields: 127 SBD (Ray) 153 SBD (Partical)
Sensor/ Communications: Standard Sensor Arrays,
Weapons: 10 Heavy Tractor Beams
4 Laser Cannons
Fighter Docking Capcity: n/a
Description: A stubby, "thick" appearing craft, the vessel has no major offshots nor extensions. 2 Large bays on both the front and back of the vessel can open to release the mines. 5 heavy tractor beams are located around each bay, along with 2 laser cannons each. The vessel is heavily armored, due to it purpose (structure determines function) but poorly sheilded. The vessel however is quite quick, with speed slightly greater than that of a Carrack cruiser. The Invillgo uses its heavt tractor beams to position mines in complex formations.
Purpose: Designed to provide a unique auxillary role to the the Bothan Navy, Invillgo, is a vessel which although almost completly devoid of traditionaly weaponry canbe quite an effective offensive or defensive weapon. The ship is designed to carry up to 2,500 mines, usuall 2,000 of them conventional and up to 500 extra "specialty" mines, although this is just the standard issue of mines, and can eb altered at a commander's leisure." The Invillgo also mounts 2 XMD (Experimental Mine Detection) sensor suite.
Special Systems: 2 Bothan XRM Mine detecting sensor suites.
Specialty Mines:
Wake Sensor Mine- Designed to be used in conjunction with the Shadow Source Frigate, this mine has the simple purpose of sending out charged particles in a radius of about 500 meters around the mine. These particles are special designed to be detected by the Shadow Source Frigate, which can tell if they are disturbed, and help discover the location of cloaked vessels. (Note, the mine is ineffecive without a Shadow Source Frigate to interpert the data and detect the motion. This is not a wake sensor system in itself, it is merely an addition)
"Pinpoint" Communication Mine- Desinged to augment fleet communications in situations of jamming, the mine uses a laser guided, tightbeam communication system which can relay information to other mines, or vessel with advanced communication packages, such as the Shadow Source Class Frigate and Shockwave Class Attack Carrier.
"Yakker" Jamming Mine- These mines are designed to interfere with enemy fleet communications, but not in the conventional sense. Rather than attempt to prevent communication, the mines try to use a volume of information to overwhelm enemy communication systems and operators. When a ship nears the mine, it is trgeted by the variety of comm systems which operate on a wide variety of frequencies, and level of encryption. The mines bombard the ship with messages, with dozens of millions of pre-recorded messages of varying length and amount of encyprtion are stored on each mine. The standard communication packages can be overwhelmed, and their filters can be so strained by the sheer volume that messages that need to get through are often lost in the mire.
BAR 6 Radial Mine- A static mine, when its sensor detect any ship within a range of 75 meters, the mine burst releasing hundreds of tiny baradium spheres, which when hit by an enemy vessel or vessels sheild would explode. Orignally designed for ant-fighter duty, the mine has proven effective against small capitals as well.
"Dud" Tracking Mine- A intresting concept, the "dud" is disguised like a BAR 6 Radial Mine, but rather than baradium spheres, it is packed with passive homing beacons, which activate when a hyperspace jump is detected, and become active. The sheer number of devices usually ensure at least one remains on a vessel.
"Tentacle" Mini Tractor Mines- Each "tentacle" mine has a tiny low power tractor beam mounted on it. Completly ineffective on its own, or in small groups, as the number of mines grows the tractor beams slowly gain the power to immobilize targets. With enough mines, even a large capital can be held stationary. Usually used in conjuction with other mines.
"Creaper" Magnetic Heavy Anti-Capital Mine- A relativly large mine, it is painted a dull matte black in an attempt to camoflauge it against the backdrop of space. The mine is made of a plastic style substance, with a magnetic core, surrounded by a heavy packing of high explosives. The mine has extremly limited electronics, its major component being a remote device that activates the powerful magnetic core and arms the mine at the same time. Once armed, the mine lcoks on to a large metal profile, and creeps toward the ship drawn by a magnetic force. Stealthy, yet large, it is most effectie in a large battle, were it can move around in the chaos among multiple targets- is also effective against cloaked ships, though it cannot be directed at them.
XMD Sensor Suite- A dedicated sensor system that has exclusive filtering system that blocks out all hits of targets 4 meters and under, with a powerful computer that can then plot the location of mines and send this information to the rest of the fleet. Helps distinguish between small fighters and other small combat peices by rate of movement and acceleration.
OOC:
Mines must be built like all mines at construction yards and then loaded onto ships, or put in mine storehouses (R&D upcoming) untill use.
Mines are deplyoed in one post, begin functioning during enemy's post.
If Invillgo is destroyed with mines still loaded, depending on cargo can cause serious damage to surrounding vessels.
Invillgo can retrieve friendly mines, at a rate of 500 per post, if uninterrputed.
XMD Sensor Suite- Activated in 1 post, finsihed charting in 1 post. (Can be interfered with by tiny droid fighters or debris.) 2 Posts gets completly accurate 'picture'
Directive: System/Fleet Defense, Interdiction
Length: 400 Meters
Crew: 207 + 43 Ship Security
Consumables: 2 months
Primary Hypedrive: x2
Backup Hyperdrive: x10
Speed: 17 MGLT
Hull: 900 RU
Shields: 127 SBD (Ray) 153 SBD (Partical)
Sensor/ Communications: Standard Sensor Arrays,
Weapons: 10 Heavy Tractor Beams
4 Laser Cannons
Fighter Docking Capcity: n/a
Description: A stubby, "thick" appearing craft, the vessel has no major offshots nor extensions. 2 Large bays on both the front and back of the vessel can open to release the mines. 5 heavy tractor beams are located around each bay, along with 2 laser cannons each. The vessel is heavily armored, due to it purpose (structure determines function) but poorly sheilded. The vessel however is quite quick, with speed slightly greater than that of a Carrack cruiser. The Invillgo uses its heavt tractor beams to position mines in complex formations.
Purpose: Designed to provide a unique auxillary role to the the Bothan Navy, Invillgo, is a vessel which although almost completly devoid of traditionaly weaponry canbe quite an effective offensive or defensive weapon. The ship is designed to carry up to 2,500 mines, usuall 2,000 of them conventional and up to 500 extra "specialty" mines, although this is just the standard issue of mines, and can eb altered at a commander's leisure." The Invillgo also mounts 2 XMD (Experimental Mine Detection) sensor suite.
Special Systems: 2 Bothan XRM Mine detecting sensor suites.
Specialty Mines:
Wake Sensor Mine- Designed to be used in conjunction with the Shadow Source Frigate, this mine has the simple purpose of sending out charged particles in a radius of about 500 meters around the mine. These particles are special designed to be detected by the Shadow Source Frigate, which can tell if they are disturbed, and help discover the location of cloaked vessels. (Note, the mine is ineffecive without a Shadow Source Frigate to interpert the data and detect the motion. This is not a wake sensor system in itself, it is merely an addition)
"Pinpoint" Communication Mine- Desinged to augment fleet communications in situations of jamming, the mine uses a laser guided, tightbeam communication system which can relay information to other mines, or vessel with advanced communication packages, such as the Shadow Source Class Frigate and Shockwave Class Attack Carrier.
"Yakker" Jamming Mine- These mines are designed to interfere with enemy fleet communications, but not in the conventional sense. Rather than attempt to prevent communication, the mines try to use a volume of information to overwhelm enemy communication systems and operators. When a ship nears the mine, it is trgeted by the variety of comm systems which operate on a wide variety of frequencies, and level of encryption. The mines bombard the ship with messages, with dozens of millions of pre-recorded messages of varying length and amount of encyprtion are stored on each mine. The standard communication packages can be overwhelmed, and their filters can be so strained by the sheer volume that messages that need to get through are often lost in the mire.
BAR 6 Radial Mine- A static mine, when its sensor detect any ship within a range of 75 meters, the mine burst releasing hundreds of tiny baradium spheres, which when hit by an enemy vessel or vessels sheild would explode. Orignally designed for ant-fighter duty, the mine has proven effective against small capitals as well.
"Dud" Tracking Mine- A intresting concept, the "dud" is disguised like a BAR 6 Radial Mine, but rather than baradium spheres, it is packed with passive homing beacons, which activate when a hyperspace jump is detected, and become active. The sheer number of devices usually ensure at least one remains on a vessel.
"Tentacle" Mini Tractor Mines- Each "tentacle" mine has a tiny low power tractor beam mounted on it. Completly ineffective on its own, or in small groups, as the number of mines grows the tractor beams slowly gain the power to immobilize targets. With enough mines, even a large capital can be held stationary. Usually used in conjuction with other mines.
"Creaper" Magnetic Heavy Anti-Capital Mine- A relativly large mine, it is painted a dull matte black in an attempt to camoflauge it against the backdrop of space. The mine is made of a plastic style substance, with a magnetic core, surrounded by a heavy packing of high explosives. The mine has extremly limited electronics, its major component being a remote device that activates the powerful magnetic core and arms the mine at the same time. Once armed, the mine lcoks on to a large metal profile, and creeps toward the ship drawn by a magnetic force. Stealthy, yet large, it is most effectie in a large battle, were it can move around in the chaos among multiple targets- is also effective against cloaked ships, though it cannot be directed at them.
XMD Sensor Suite- A dedicated sensor system that has exclusive filtering system that blocks out all hits of targets 4 meters and under, with a powerful computer that can then plot the location of mines and send this information to the rest of the fleet. Helps distinguish between small fighters and other small combat peices by rate of movement and acceleration.
OOC:
Mines must be built like all mines at construction yards and then loaded onto ships, or put in mine storehouses (R&D upcoming) untill use.
Mines are deplyoed in one post, begin functioning during enemy's post.
If Invillgo is destroyed with mines still loaded, depending on cargo can cause serious damage to surrounding vessels.
Invillgo can retrieve friendly mines, at a rate of 500 per post, if uninterrputed.
XMD Sensor Suite- Activated in 1 post, finsihed charting in 1 post. (Can be interfered with by tiny droid fighters or debris.) 2 Posts gets completly accurate 'picture'