Farfalen R&D #6
Name: Devestator Mark III Missile
Manufacturer: Hargeevan Construction Yards
Length: 10 Meters
Crew: 1 HFS Droid Brain
Troops: N/A
Cargo Space: N/A
Consumables: N/A
Hyperspace Speed: 1.5x
Back-Up Motivator: N/A
Speed: 140 MGLT
Atmospheric: 1,680 KPH
Hull:12 RU
Shields:100 SBD
Weapons: 1 HDY 20 Megaton Nuclear Warhead
Onboard Craft: N/A
In this day and age of massive fleets and powerful ships, a new method had to be designed to remain a galactic power. With the design of the Devestator Mark III it creates a versatillity in placement of power. It allows governments to not have to commit to much power for an offensive move. While at the same time, it adds a new level of play to the game as if several of these missiles are used at once, they power exerted will be extriodanary.
Notes:
Range: Approx. 10,000 Lightyears (A Sector at most)
Damage Ability: 15,000* BLS**
Launched from Silos based on surface or silo based off a carrier ship.
Can be reprogrammed in midflight if you have the secondary codes, which are also used for abortion.
Safety Features: Requires two eight character launch codes. Will not detonate if destroyed in space or atmosphere.
OOC Notes:
Build time: 7 Days
R&D time: 35 days.
*- If you can't shoot down a ten meter missile in flight, you deserve to die.
**- Equivilant to RU/SBD as seen in the games.
Firing Rules: Must be armed in one post. Launched in a second. Can be detonated in third OR enters hyperspace in third. Fourth is exiting hyperspace. Fifth is flight time. Sixth is detonation.
Only eight may exist at one time.
Manufacturer: Hargeevan Construction Yards
Length: 10 Meters
Crew: 1 HFS Droid Brain
Troops: N/A
Cargo Space: N/A
Consumables: N/A
Hyperspace Speed: 1.5x
Back-Up Motivator: N/A
Speed: 140 MGLT
Atmospheric: 1,680 KPH
Hull:12 RU
Shields:100 SBD
Weapons: 1 HDY 20 Megaton Nuclear Warhead
Onboard Craft: N/A
In this day and age of massive fleets and powerful ships, a new method had to be designed to remain a galactic power. With the design of the Devestator Mark III it creates a versatillity in placement of power. It allows governments to not have to commit to much power for an offensive move. While at the same time, it adds a new level of play to the game as if several of these missiles are used at once, they power exerted will be extriodanary.
Notes:
Range: Approx. 10,000 Lightyears (A Sector at most)
Damage Ability: 15,000* BLS**
Launched from Silos based on surface or silo based off a carrier ship.
Can be reprogrammed in midflight if you have the secondary codes, which are also used for abortion.
Safety Features: Requires two eight character launch codes. Will not detonate if destroyed in space or atmosphere.
OOC Notes:
Build time: 7 Days
R&D time: 35 days.
*- If you can't shoot down a ten meter missile in flight, you deserve to die.
**- Equivilant to RU/SBD as seen in the games.
Firing Rules: Must be armed in one post. Launched in a second. Can be detonated in third OR enters hyperspace in third. Fourth is exiting hyperspace. Fifth is flight time. Sixth is detonation.
Only eight may exist at one time.