Dread
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<TD><font size=+2>[center]The Dread</td></tr>
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The Dread is the most magnificent ships transport yet designed by the planet Dameo. Its massive 6.2km hanger bay hull is capable of carrying most capital sized vessels. This hangar bay also contains a fine mist of assembler cloud to repair said vessels inside said bay when the need arises. These massive monoliths of fleet vessels are multirole in their needs and uses, from military to civilian uses. Internally this vessel also succedes in boosting the intelligence webs already hightened transmissions to the areas surrounding it, turning the ship itself into a large transmission hub for operations in a sector.
[b]Gravimetric Engine
Zero Point Field's (ZPF) have been explained as being a three dimensional representation of the dimensional objects known as superstrings, believed to be the key building blocks of both matter and energy in our universe. Zero Point Energy is essentially a 'leakage', on the quantum scale, of energy in process of being translated into this reality. Normally, this leakage involves the creation and dissipation of energy such that the result is an almost zero increase of energy. However, it is possible to use the potential of the ZPF as a power source of enormous implications. As Cal Tech physicist Richard Feynman once noted, the energy inherent in the space defined by a single coffee cup- anywhere in the universe- is enough to boil all of the oceans on planet Earth.
There are other implications of the ZPF fields and superstrings, in addition to that of an enormous power source. It has been discovered that inertia - the propensity of an object when at rest to stay at rest, and when in motion to in motion - is a manifestation of that objects electromagnetic interaction with the ZPF. Thus gravity and a lowering of inertia are both capable of being manipulated through the use of controlled electric interaction with the ZPF produced by superstrings.
By manipulating and "bending" these superstrings, advanced ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
Fusion Beam Cannon
This weapon is used in slicing and piercing of ships armor as well as anything else in the path of the beam. The beam is composed of directed neutrons and effects matter on a molecular level. In operation, a fired FBC will appear as a green line across the space between the target and the cannon itself, depending on its intended use. Firing time usually lasts around 5-7 seconds before the cannon itself overheats and automaticly enters a 20 second cooldown period. When fired against a standard imperial sheild unit the Cannon has demonstrated a similiar effect of that of a laser cannon indicating that the FBC is best used against unsheilded targets. Volume vaporized is approximately 50 meters in diameter in contrast to the 8 meter diameter of the beam itself. 1,400,000 Terawatts are needed to operate at full strength.
Ablative Armor Matrix
This layer of armor over the hull and vital areas of the ship is meant to absorb energy from weapon as it is disintegrated. Unlike deuranium/tritanium alloys, this version employs a neutronium/tritanium based protection. Highly experimental, neutronium it is not used in this form by itself, but offers enough that ablative plates do not have to be replaced as often. This is because it includes neutronium reinforcement filaments and is able to enhance energy absorption at a lower dissipation rate. It gives complete ship coverage, and for this reason a ship with this armor does not have windows. Dissipated energy is siphoned from current pathways across the inner hull itself to internal batteries which store the energy radiated off the panels themselves. These batteries are then themselves siphoned off as either exhuast or used to power ships systems. Due to the nature of attacks in the current age these batteries and hull are supseptable to overload during combat which could pose a very deadly threat to such an equiped vessel. Before each battery unit approaches overload an automatic response cuts the current from the ablative hull unit and switches to another battery, if all batteries become overloaded then the ablative matrix itself shuts down rendering the ships hull as basic as any other. One great unsurmountable flaw in said system has been that if these batteries overload to such a great extent they risk explosion from overload severely damaging if not destroying the vessel from inside.
Ghost Sensor Stealth System
A ship equipped with an ghost sensor stealth system is capable of reducing sensor detection and lock to near zero. A new sensor array which actually "ghosts" the ship, but unlike a cloaking device which wraps space around the vessel, the ships ghosting array actually produces ripples in the space around the ship. This causes the sensors of enemy ships to misjudge the location of the ship, making targeting solutions all but impossible. The drawback to this device is that it consumes vast amounts of energy.
Pulse Gravity Well Projector
The pulse gravity well projector is quite a bit different from the Imperial version on the Interdictor class ship, although the effects are the same. 1 GWP can cover an area 50% of the normal gravity well projector and stop ships from leaving or entering those spaces. The PGWP acts just as its Imperial counterpart except instead of emiting a steady bubble of a gravity well the PGWP emits these bubbles in waves in a systematic pulse. The benifits of such a system include less energy drain on the equiped vessel.
Screamer
in its simplest form is basically nothing more than a sensor jammer, except far more powerful. The Screamer is hooked up to 4 massive capacitors, which take 30 minutes to charge fully. The Screamer is wired into the hull of the ship its installed in and when fired utilizes the entire ship as a massive antenna to broadcast an immense power spike which would initially damage only active sensor suites. Passive sensors or powered down ones are safe. This damage quickly sets up a feedback loop devastating unshielded systems, if a group of ships is flying in close formation the energy can arc from one to the next inflicting more damage. The Screamer itself is extremely maintence intensive, requiring replacement of all cables connecting it to the ships hull after every shot, a complete rebuild of its cooling systems every two, and replacement of the capacitors every 5 as to utilize the Screamer effectively with its long carge time, they muct be powered at all times. Due to these limitations the Screamer can only be fired once during even the most extensive fleet engagements. However, often one shot is all thats needed to turn the tide.
Dark Matter Gravitator
The Dark Matter Gravitator Achieves a effect similar to the Gravity Wells onboard Interdictors but without the limitations of that technology as demonstraded by Luke Skywalkers escape from one. The Dark Matter Gravitator operates by attracting dark matter, which is an abundant quantity being that it makes up 80% of the universe, and directing large quantites towards the target surrounding it and rendering it unable to move.
The Gravitator is hardwired into the Hyperradio array and works by broadcasting a High energy High frequency pulse through this array. This pulse polarizes the WIMPs, (Weakly interacting massive particles) which comprise a portion of the "dark Matter", the pulse's effective broadcast range is about half a parsec. The WIMPs will remain polarized for exactly 25 min, during that time the array emits a second positively charged wave which draws in the newly polarized Dark Matter. When the wimps have enveloped the ship armed with the Gravitator, temorarily rendering it unable to move, A third and fourth pulse is emitted. The third is a negative omni-directional wave, which forces the dark matter away from the hull of the ship equipped with the Gravitator, and the Fourth is another positively charged wave directed at the Opposing ship which causes the Dark Matter to envelope it. The Sheer volume of WIMPs (dark matter) directed to surround the ship takes up space around it. forming a sort of cocoon. The Process from initial pulse to opposition immobilization takes 5 minutes, which leaves them stranded unable to maneuver or jump to Hyperspace for 20 minutes, at which time the WIMPs lose their charge and disperse. Weapons, of ray or particle types, have no effect on the "WIMP cocoon" the same is true of shields. Due to the fact that the generator projects a cloud of the WIMPs and not a rigidly defined bubble, it is possible for very small objects to pass through it, such as weapons fire. Whereas larger items, escape pods, starfighters and up are contained within this netlike cocoon. Thereby trapping the ship while not granting it temporary invulnerability
The Gravitator must remain on during the entire process and generates a tremendous amount of heat energy. It requires 30 minutes of cool down time between operations, even with advanced cryocooling tubes surrounding it. While this process is going on the opposing ship has no clue anything is amiss untill they are unable to move, since the pulses from the Gravitator are broadcast through the hyperradio array like so many other messages during battle.
Directed Microwave Beam
Luanching from the ion cannon that most modern militaries use to disable the target of their aggression, Daemun scientists have developed the next step in EMP technologies. Where previous attempts in this field merely attempted to disable targeted electronics, our MPC will effectively destroy it without effecting living beings or inert materials overtly. High Power Microwave technology builds on a firm foundation provided by the EPM Technology. Unlike electromagnetic pulse, however, it has higher frequency content and is much more penetrating into target systems. HDirected Microwave Beam technology produces burnout and disruption in electronics while not affecting humans. It has low collateral damage potential and may be useful in a variety of non-lethal missions.
The beam is formed not from the typical cannon barrel, but instead from an antenna tip with conical dish. With this type of beam emmission we are capable of changing the size of the beam from the merest of a degree to a complete wide brim angle. While widebrim angles make for weaker beam dispersal, as does small degree angle increse effectiveness of the beam, this dispersal disregards most forms of protection that dont already protect against other forms of heat radiaton, as these forms of protection (as well as fewer forms of radiation sheilding, non-ray sheilding) are already designed to prevent the effects of solar rays of a similar nature. Todays warships are ill-prepared for such a weapon, as their current level of defense against microwave radiation, is again, formed against the solar and interstellar variety, which is immensly less powerfull than the directed verions created by the beam, effectively nullifying any protection these systems would have offered to their ships.
The ablative armor matrix of future ships will be adjusted to the frequancy on which this beam operates in order to not adverslay effect Daemun vessels cought in its area of effect, the frequancy modification will be made to that of the exact beam as to not overload ablative matrixs with natural microwave radiation.
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Ship Type: Fleet Command Carrier
Crew: 95,124
Troops: 101,000
Cargo Capacity: 400,000 metric tons
Hull: 70,272 RU
Shields: 125,000 SBD
Length: 8,000 meters
Speed: 20 MGLT/Class B Hyperdrive
Weapons:
300 FBCs
50 Tractor Beam Projectors
5 HPP
10 Screamers
50 DMP's
100 Point defense lasers
Special:
Gravimetric Engine
Ablative Armor Matrix
Ghost Sensor Stealth System
Fusion Beam Cannon
Pulse Gravity Well Projector
Screamer
Dark Matter Gravitator
Assembler Cloud
Directed Microwave Beam
Typical Compliment:
3 Ghoul's
3 Ghost's
2 Reaper's
</td></tr>
<tr><td>[center] </td>
</tr></table>
<TR>
<TD><font size=+2>[center]The Dread</td></tr>
<tr><td>
The Dread is the most magnificent ships transport yet designed by the planet Dameo. Its massive 6.2km hanger bay hull is capable of carrying most capital sized vessels. This hangar bay also contains a fine mist of assembler cloud to repair said vessels inside said bay when the need arises. These massive monoliths of fleet vessels are multirole in their needs and uses, from military to civilian uses. Internally this vessel also succedes in boosting the intelligence webs already hightened transmissions to the areas surrounding it, turning the ship itself into a large transmission hub for operations in a sector.
[b]Gravimetric Engine
Zero Point Field's (ZPF) have been explained as being a three dimensional representation of the dimensional objects known as superstrings, believed to be the key building blocks of both matter and energy in our universe. Zero Point Energy is essentially a 'leakage', on the quantum scale, of energy in process of being translated into this reality. Normally, this leakage involves the creation and dissipation of energy such that the result is an almost zero increase of energy. However, it is possible to use the potential of the ZPF as a power source of enormous implications. As Cal Tech physicist Richard Feynman once noted, the energy inherent in the space defined by a single coffee cup- anywhere in the universe- is enough to boil all of the oceans on planet Earth.
There are other implications of the ZPF fields and superstrings, in addition to that of an enormous power source. It has been discovered that inertia - the propensity of an object when at rest to stay at rest, and when in motion to in motion - is a manifestation of that objects electromagnetic interaction with the ZPF. Thus gravity and a lowering of inertia are both capable of being manipulated through the use of controlled electric interaction with the ZPF produced by superstrings.
By manipulating and "bending" these superstrings, advanced ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
Fusion Beam Cannon
This weapon is used in slicing and piercing of ships armor as well as anything else in the path of the beam. The beam is composed of directed neutrons and effects matter on a molecular level. In operation, a fired FBC will appear as a green line across the space between the target and the cannon itself, depending on its intended use. Firing time usually lasts around 5-7 seconds before the cannon itself overheats and automaticly enters a 20 second cooldown period. When fired against a standard imperial sheild unit the Cannon has demonstrated a similiar effect of that of a laser cannon indicating that the FBC is best used against unsheilded targets. Volume vaporized is approximately 50 meters in diameter in contrast to the 8 meter diameter of the beam itself. 1,400,000 Terawatts are needed to operate at full strength.
Ablative Armor Matrix
This layer of armor over the hull and vital areas of the ship is meant to absorb energy from weapon as it is disintegrated. Unlike deuranium/tritanium alloys, this version employs a neutronium/tritanium based protection. Highly experimental, neutronium it is not used in this form by itself, but offers enough that ablative plates do not have to be replaced as often. This is because it includes neutronium reinforcement filaments and is able to enhance energy absorption at a lower dissipation rate. It gives complete ship coverage, and for this reason a ship with this armor does not have windows. Dissipated energy is siphoned from current pathways across the inner hull itself to internal batteries which store the energy radiated off the panels themselves. These batteries are then themselves siphoned off as either exhuast or used to power ships systems. Due to the nature of attacks in the current age these batteries and hull are supseptable to overload during combat which could pose a very deadly threat to such an equiped vessel. Before each battery unit approaches overload an automatic response cuts the current from the ablative hull unit and switches to another battery, if all batteries become overloaded then the ablative matrix itself shuts down rendering the ships hull as basic as any other. One great unsurmountable flaw in said system has been that if these batteries overload to such a great extent they risk explosion from overload severely damaging if not destroying the vessel from inside.
Ghost Sensor Stealth System
A ship equipped with an ghost sensor stealth system is capable of reducing sensor detection and lock to near zero. A new sensor array which actually "ghosts" the ship, but unlike a cloaking device which wraps space around the vessel, the ships ghosting array actually produces ripples in the space around the ship. This causes the sensors of enemy ships to misjudge the location of the ship, making targeting solutions all but impossible. The drawback to this device is that it consumes vast amounts of energy.
Pulse Gravity Well Projector
The pulse gravity well projector is quite a bit different from the Imperial version on the Interdictor class ship, although the effects are the same. 1 GWP can cover an area 50% of the normal gravity well projector and stop ships from leaving or entering those spaces. The PGWP acts just as its Imperial counterpart except instead of emiting a steady bubble of a gravity well the PGWP emits these bubbles in waves in a systematic pulse. The benifits of such a system include less energy drain on the equiped vessel.
Screamer
in its simplest form is basically nothing more than a sensor jammer, except far more powerful. The Screamer is hooked up to 4 massive capacitors, which take 30 minutes to charge fully. The Screamer is wired into the hull of the ship its installed in and when fired utilizes the entire ship as a massive antenna to broadcast an immense power spike which would initially damage only active sensor suites. Passive sensors or powered down ones are safe. This damage quickly sets up a feedback loop devastating unshielded systems, if a group of ships is flying in close formation the energy can arc from one to the next inflicting more damage. The Screamer itself is extremely maintence intensive, requiring replacement of all cables connecting it to the ships hull after every shot, a complete rebuild of its cooling systems every two, and replacement of the capacitors every 5 as to utilize the Screamer effectively with its long carge time, they muct be powered at all times. Due to these limitations the Screamer can only be fired once during even the most extensive fleet engagements. However, often one shot is all thats needed to turn the tide.
Dark Matter Gravitator
The Dark Matter Gravitator Achieves a effect similar to the Gravity Wells onboard Interdictors but without the limitations of that technology as demonstraded by Luke Skywalkers escape from one. The Dark Matter Gravitator operates by attracting dark matter, which is an abundant quantity being that it makes up 80% of the universe, and directing large quantites towards the target surrounding it and rendering it unable to move.
The Gravitator is hardwired into the Hyperradio array and works by broadcasting a High energy High frequency pulse through this array. This pulse polarizes the WIMPs, (Weakly interacting massive particles) which comprise a portion of the "dark Matter", the pulse's effective broadcast range is about half a parsec. The WIMPs will remain polarized for exactly 25 min, during that time the array emits a second positively charged wave which draws in the newly polarized Dark Matter. When the wimps have enveloped the ship armed with the Gravitator, temorarily rendering it unable to move, A third and fourth pulse is emitted. The third is a negative omni-directional wave, which forces the dark matter away from the hull of the ship equipped with the Gravitator, and the Fourth is another positively charged wave directed at the Opposing ship which causes the Dark Matter to envelope it. The Sheer volume of WIMPs (dark matter) directed to surround the ship takes up space around it. forming a sort of cocoon. The Process from initial pulse to opposition immobilization takes 5 minutes, which leaves them stranded unable to maneuver or jump to Hyperspace for 20 minutes, at which time the WIMPs lose their charge and disperse. Weapons, of ray or particle types, have no effect on the "WIMP cocoon" the same is true of shields. Due to the fact that the generator projects a cloud of the WIMPs and not a rigidly defined bubble, it is possible for very small objects to pass through it, such as weapons fire. Whereas larger items, escape pods, starfighters and up are contained within this netlike cocoon. Thereby trapping the ship while not granting it temporary invulnerability
The Gravitator must remain on during the entire process and generates a tremendous amount of heat energy. It requires 30 minutes of cool down time between operations, even with advanced cryocooling tubes surrounding it. While this process is going on the opposing ship has no clue anything is amiss untill they are unable to move, since the pulses from the Gravitator are broadcast through the hyperradio array like so many other messages during battle.
Directed Microwave Beam
Luanching from the ion cannon that most modern militaries use to disable the target of their aggression, Daemun scientists have developed the next step in EMP technologies. Where previous attempts in this field merely attempted to disable targeted electronics, our MPC will effectively destroy it without effecting living beings or inert materials overtly. High Power Microwave technology builds on a firm foundation provided by the EPM Technology. Unlike electromagnetic pulse, however, it has higher frequency content and is much more penetrating into target systems. HDirected Microwave Beam technology produces burnout and disruption in electronics while not affecting humans. It has low collateral damage potential and may be useful in a variety of non-lethal missions.
The beam is formed not from the typical cannon barrel, but instead from an antenna tip with conical dish. With this type of beam emmission we are capable of changing the size of the beam from the merest of a degree to a complete wide brim angle. While widebrim angles make for weaker beam dispersal, as does small degree angle increse effectiveness of the beam, this dispersal disregards most forms of protection that dont already protect against other forms of heat radiaton, as these forms of protection (as well as fewer forms of radiation sheilding, non-ray sheilding) are already designed to prevent the effects of solar rays of a similar nature. Todays warships are ill-prepared for such a weapon, as their current level of defense against microwave radiation, is again, formed against the solar and interstellar variety, which is immensly less powerfull than the directed verions created by the beam, effectively nullifying any protection these systems would have offered to their ships.
The ablative armor matrix of future ships will be adjusted to the frequancy on which this beam operates in order to not adverslay effect Daemun vessels cought in its area of effect, the frequancy modification will be made to that of the exact beam as to not overload ablative matrixs with natural microwave radiation.
</td>
<td>
Ship Type: Fleet Command Carrier
Crew: 95,124
Troops: 101,000
Cargo Capacity: 400,000 metric tons
Hull: 70,272 RU
Shields: 125,000 SBD
Length: 8,000 meters
Speed: 20 MGLT/Class B Hyperdrive
Weapons:
300 FBCs
50 Tractor Beam Projectors
5 HPP
10 Screamers
50 DMP's
100 Point defense lasers
Special:
Gravimetric Engine
Ablative Armor Matrix
Ghost Sensor Stealth System
Fusion Beam Cannon
Pulse Gravity Well Projector
Screamer
Dark Matter Gravitator
Assembler Cloud
Directed Microwave Beam
Typical Compliment:
3 Ghoul's
3 Ghost's
2 Reaper's
</td></tr>
<tr><td>[center] </td>
</tr></table>