Delaborde-class Star Destroyer
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Introduction:
“It is not the strongest of the species that survives, nor the most intelligent, but the one most responsive to change.” ~Charles Darwin
Change.
The face of the galaxy has changed.
No longer do fleets of the Black Dragon Empire and the Galactic Coalition clash in mass battle. No longer does Simon Kaine lead the nearly unstoppable Imperial war machine. No longer is the Empire at rest, with Rebellions cropping up across its space. No longer is the Confederation an infant subfaction of the Coalition gearing up for war with BDE. But rather, it is a reasonably sized independent government barely singed by galactic war. It has become a fortified haven of peace and freedom.
With the Confederation’s transformation into a more peaceful state, so does that of the nature of the Confederate Military. Funds are increasingly being allocated for potent and cheaper ground defences rather than the expensive, high-tech warships which KDI designed to liberate the Tion Sector. Compounding the problem, there is a wide diversification of warship designs among local defence fleets. Making maintenance and supply a nightmare for large fleet expeditions, as well as making it difficult to train, rotate and promote service personnel across a multitude of ship types. Thus, while a diverse fleet of high-tech warships may look exceptionally effective on paper, it is prohibitively costly for most governments to pursue in addition to its logistical problems. Inspired by the New Republic’s successful response to a similar situation with its New Class modernization program, the Confederation has started its Unity Project.
As ships from the Unity Project are introduced, older vessels will be gradually replaced and their crews put onto their newer, cheaper, and less maintenance-intensive ships (though many service people are retiring as the chance of conflict lessens). Local governments do have the option of overriding this project, but they then must individually pay for extra planetary defences which are becoming standard across Confederation space. Thus far, only Kashan and New Oceanus have rejected the bill, mostly because of their defence resting in concealment as well partially because of the local influence of KDI.
General Ship Overview:
“These ships may well be economic and logistical triumphs, but I would much prefer to face our enemies in the newest wave of KDI’s technological terrors.”
~ Rear Admiral Corise Lucerne, SCO, Confederate Armed Forces
Unity Project ships in general have below average costs, good mobility, a peacetime dual purpose, and excellent armor coverage but lack heavy firepower. Various laborsaving devices and automation reduce crew sizes to cut costs in paying crewmembers and consumables. In addition, Unity ships are designed to accommodate a wide variety of parts to make logistics, upgrading, and repair easier at the cost of battle efficiency. Unity Project ships are built utilizing heavily standardized components for improved logistics, ease of training, and cheaper costs; thus, default components like powercells, engines, weapons, etc are often identical on a smaller ship and a significantly larger ship, though they do vary by amount. Most designs are intentionally simple and designed for mass-production, meaning that if the Confederation was attacked, large numbers of them could be quickly produced and green crews could easily adapt to them for mass fielding. Nearly all Unity ships are based on existing designs and technologies. One technology found on all ships is the Multi-Core Power System and an Anti-concussion Field Generator.
Name/Type: Delaborde-class Star Destroyer
Designer/Manufacturer: Confederation Defence Industries
Designation: Battle Cruiser
Crew: 3,250 + 550 Gunners + 1400 LE Repair Droids
Length: 2100 Meters
Speed: 12 MGLT
Hyperdrive: x0.8
Shield Rating: 7475 SBD + 7475 SBD Back-up
Hull Rating: 4580 RU
Weapons: 20 CCA IV-7 Autogun Batteries, 50 KDI XIV-7 Heavy Turbolaser Batteries, 50 KDI IV-9 Quad Ion Cannons, 50 CCA I-7 Defence Cluster Batteries, 40 Starflare Mk II Missile Launchers, 10 Tractor Beam Projectors.
Fighter Complement: 108 Medium Starfighters or other equivalent.
Troops: 10,000 Infantry, 60 Medium Armored Vehicles or other equivalent.
Support Craft: 24 Light Transports, 20 Medium Transports.
Special: Magnetorian Sweep, Scout Lab
Description: The Delaborde-class is a design in the lineage of the unproduced Contegori-class Star Destroyer. Like its predecessor, it is envisioned that the Delaborde will act as a squadron or planetary defence fleet flagship; coordinating and leading other vessels in battle. However, unlike the Contegori, the Delaborde is designed as a heavily automated, multi-role craft much like the Empire’s Imperator series. In keeping in line with the rest of the Unity ships, the Delaborde has a secondary civilian function, which is to act as a remote and high security research center (known as the Scout Lab). Government projects and research, both civilian and military, are performed here in partially automated research labs, using the ship’s four, exceptionally powerful Series 50 mainframes. As such, Delabordes are frequently rumoured to be carrying experimental units and technologies of mythical proportions. In the Contegorian Navy, being assigned to a Delaborde is considered lucky, because it is the rarest of the Unity ships, and it is one of the fastest ways to a promotion because of the number of high-ranking officers assigned to the ship.
Technical Descriptions:
Relative Cost: Average
Cost: Being based on an older hull with civilian-grade systems, automation, and weapons off of decommissioned warships would make the ship fairly cheap. However, this is balanced out by the many high-tech equipment like the Series 50 mainframes, the lab, and the autoguns. Thus, the ship has an average price tag for its size.
Speed: Average
Engines: The Delaborde has average speed for its size, but improved maneuverability due to its wedge-shaped hull and engine placement. As with other Unity ships, the Suffren has dedicated maintenance and repair crews composed of LE Repair Droids supervised by human mechanics to repair damages and tune the engines for optimal speed.
Shield Rating: Average
Shields: The Delaborde has average shielding for its size. As with most Confederation ships, the Delaborde maintains redundant, identical back-up shields in case of catastrophic shield failure.
Armor: Average
Armor: The Delaborde unsurprisingly has average armor for its size. But like the other Unity ships and many Confederation ships before it, the Delaborde comes equipped with Electric Reactive armor; made up of a cheap and common metals. This allows the ship to soak more physical damage than a ship for its size is normally capable of taking.
Weapons: Average
Weapons: If there is anything that particularly makes the Delaborde stand out from most other ships, it is its weaponry. While it only has average amount of armament, it is all exceptionally advanced and of high quality; most of which is taken of Pegasus-class Star Destroyers being scrapped. Thus, it is the only Unity Ship to continue to use MagLev Turreted heavy energy weapons; making the ship exceptionally dangerous to smaller craft who rely on speed and maneuverability to survive.
Complements: Average
Complements: The complement of the Delaborde is based on the general lines of the Imperator Mk I; with reasonably well-sized fighter detachments and enough space to carry a small but well-equipped Confederate Army with its transports. This diversity of its complement make the Delaborde ideally suited to handling a mission with everchanging parameters and circumstances.
Scout Lab: The Scout Lab is a computer-assisted Laboratory and analysis center which utilizes AIs derived from the Apollo Artificial Intelligence program based on the ship’s four Series 50 mainframes. In times of peace, the lab is used as a high-security research center where anything from bacteria colonies to high-end munitions and starfighters can be researched and analyzed. During combat, the Scout Lab uses the ship’s sensors and its own analytical facilities to study other craft; finding its strengths, weaknesses, abilities, and occasionally even how something works. In addition, the AI can use the Series 50s to quickly calculate micro-jumps for not only the Delaborde, but other ships around it.
Magnetoran Sweep: Used on the Pegasus-class, the Delaborde-class Kashan carries a single powerful magnetoran sweeps, a wide-beam device was used to disrupt targetting computers(CUSWE). Unlike most magnetoran sweeps, this one utilizes the entire hull of the star destroyer to create the electomagnetic field that disrupts and jams enemy weapons and ship subsystems. This system can only be deployed in an arc in front of the star destroyer. It is an area-effect weapon, meaning that both friendly and hostile vessels to the ship will be equally effected to it if both are in the area. As such, the Magnetoran Sweep is generally used in the opening of the battle before the two lines of ships usually meet.
Thread: Unity Project: Among the Stars
“It is not the strongest of the species that survives, nor the most intelligent, but the one most responsive to change.” ~Charles Darwin
Change.
The face of the galaxy has changed.
No longer do fleets of the Black Dragon Empire and the Galactic Coalition clash in mass battle. No longer does Simon Kaine lead the nearly unstoppable Imperial war machine. No longer is the Empire at rest, with Rebellions cropping up across its space. No longer is the Confederation an infant subfaction of the Coalition gearing up for war with BDE. But rather, it is a reasonably sized independent government barely singed by galactic war. It has become a fortified haven of peace and freedom.
With the Confederation’s transformation into a more peaceful state, so does that of the nature of the Confederate Military. Funds are increasingly being allocated for potent and cheaper ground defences rather than the expensive, high-tech warships which KDI designed to liberate the Tion Sector. Compounding the problem, there is a wide diversification of warship designs among local defence fleets. Making maintenance and supply a nightmare for large fleet expeditions, as well as making it difficult to train, rotate and promote service personnel across a multitude of ship types. Thus, while a diverse fleet of high-tech warships may look exceptionally effective on paper, it is prohibitively costly for most governments to pursue in addition to its logistical problems. Inspired by the New Republic’s successful response to a similar situation with its New Class modernization program, the Confederation has started its Unity Project.
As ships from the Unity Project are introduced, older vessels will be gradually replaced and their crews put onto their newer, cheaper, and less maintenance-intensive ships (though many service people are retiring as the chance of conflict lessens). Local governments do have the option of overriding this project, but they then must individually pay for extra planetary defences which are becoming standard across Confederation space. Thus far, only Kashan and New Oceanus have rejected the bill, mostly because of their defence resting in concealment as well partially because of the local influence of KDI.
General Ship Overview:
“These ships may well be economic and logistical triumphs, but I would much prefer to face our enemies in the newest wave of KDI’s technological terrors.”
~ Rear Admiral Corise Lucerne, SCO, Confederate Armed Forces
Unity Project ships in general have below average costs, good mobility, a peacetime dual purpose, and excellent armor coverage but lack heavy firepower. Various laborsaving devices and automation reduce crew sizes to cut costs in paying crewmembers and consumables. In addition, Unity ships are designed to accommodate a wide variety of parts to make logistics, upgrading, and repair easier at the cost of battle efficiency. Unity Project ships are built utilizing heavily standardized components for improved logistics, ease of training, and cheaper costs; thus, default components like powercells, engines, weapons, etc are often identical on a smaller ship and a significantly larger ship, though they do vary by amount. Most designs are intentionally simple and designed for mass-production, meaning that if the Confederation was attacked, large numbers of them could be quickly produced and green crews could easily adapt to them for mass fielding. Nearly all Unity ships are based on existing designs and technologies. One technology found on all ships is the Multi-Core Power System and an Anti-concussion Field Generator.
Name/Type: Delaborde-class Star Destroyer
Designer/Manufacturer: Confederation Defence Industries
Designation: Battle Cruiser
Crew: 3,250 + 550 Gunners + 1400 LE Repair Droids
Length: 2100 Meters
Speed: 12 MGLT
Hyperdrive: x0.8
Shield Rating: 7475 SBD + 7475 SBD Back-up
Hull Rating: 4580 RU
Weapons: 20 CCA IV-7 Autogun Batteries, 50 KDI XIV-7 Heavy Turbolaser Batteries, 50 KDI IV-9 Quad Ion Cannons, 50 CCA I-7 Defence Cluster Batteries, 40 Starflare Mk II Missile Launchers, 10 Tractor Beam Projectors.
Fighter Complement: 108 Medium Starfighters or other equivalent.
Troops: 10,000 Infantry, 60 Medium Armored Vehicles or other equivalent.
Support Craft: 24 Light Transports, 20 Medium Transports.
Special: Magnetorian Sweep, Scout Lab
Description: The Delaborde-class is a design in the lineage of the unproduced Contegori-class Star Destroyer. Like its predecessor, it is envisioned that the Delaborde will act as a squadron or planetary defence fleet flagship; coordinating and leading other vessels in battle. However, unlike the Contegori, the Delaborde is designed as a heavily automated, multi-role craft much like the Empire’s Imperator series. In keeping in line with the rest of the Unity ships, the Delaborde has a secondary civilian function, which is to act as a remote and high security research center (known as the Scout Lab). Government projects and research, both civilian and military, are performed here in partially automated research labs, using the ship’s four, exceptionally powerful Series 50 mainframes. As such, Delabordes are frequently rumoured to be carrying experimental units and technologies of mythical proportions. In the Contegorian Navy, being assigned to a Delaborde is considered lucky, because it is the rarest of the Unity ships, and it is one of the fastest ways to a promotion because of the number of high-ranking officers assigned to the ship.
Technical Descriptions:
Relative Cost: Average
Cost: Being based on an older hull with civilian-grade systems, automation, and weapons off of decommissioned warships would make the ship fairly cheap. However, this is balanced out by the many high-tech equipment like the Series 50 mainframes, the lab, and the autoguns. Thus, the ship has an average price tag for its size.
Speed: Average
Engines: The Delaborde has average speed for its size, but improved maneuverability due to its wedge-shaped hull and engine placement. As with other Unity ships, the Suffren has dedicated maintenance and repair crews composed of LE Repair Droids supervised by human mechanics to repair damages and tune the engines for optimal speed.
Shield Rating: Average
Shields: The Delaborde has average shielding for its size. As with most Confederation ships, the Delaborde maintains redundant, identical back-up shields in case of catastrophic shield failure.
Armor: Average
Armor: The Delaborde unsurprisingly has average armor for its size. But like the other Unity ships and many Confederation ships before it, the Delaborde comes equipped with Electric Reactive armor; made up of a cheap and common metals. This allows the ship to soak more physical damage than a ship for its size is normally capable of taking.
Weapons: Average
Weapons: If there is anything that particularly makes the Delaborde stand out from most other ships, it is its weaponry. While it only has average amount of armament, it is all exceptionally advanced and of high quality; most of which is taken of Pegasus-class Star Destroyers being scrapped. Thus, it is the only Unity Ship to continue to use MagLev Turreted heavy energy weapons; making the ship exceptionally dangerous to smaller craft who rely on speed and maneuverability to survive.
Complements: Average
Complements: The complement of the Delaborde is based on the general lines of the Imperator Mk I; with reasonably well-sized fighter detachments and enough space to carry a small but well-equipped Confederate Army with its transports. This diversity of its complement make the Delaborde ideally suited to handling a mission with everchanging parameters and circumstances.
Scout Lab: The Scout Lab is a computer-assisted Laboratory and analysis center which utilizes AIs derived from the Apollo Artificial Intelligence program based on the ship’s four Series 50 mainframes. In times of peace, the lab is used as a high-security research center where anything from bacteria colonies to high-end munitions and starfighters can be researched and analyzed. During combat, the Scout Lab uses the ship’s sensors and its own analytical facilities to study other craft; finding its strengths, weaknesses, abilities, and occasionally even how something works. In addition, the AI can use the Series 50s to quickly calculate micro-jumps for not only the Delaborde, but other ships around it.
Magnetoran Sweep: Used on the Pegasus-class, the Delaborde-class Kashan carries a single powerful magnetoran sweeps, a wide-beam device was used to disrupt targetting computers(CUSWE). Unlike most magnetoran sweeps, this one utilizes the entire hull of the star destroyer to create the electomagnetic field that disrupts and jams enemy weapons and ship subsystems. This system can only be deployed in an arc in front of the star destroyer. It is an area-effect weapon, meaning that both friendly and hostile vessels to the ship will be equally effected to it if both are in the area. As such, the Magnetoran Sweep is generally used in the opening of the battle before the two lines of ships usually meet.
Thread: Unity Project: Among the Stars