Caster Class Heavy Cruiser
Name/Type: Name/Type: Caster Class Heavy Cruiser
Designer/Manufacturer: Stellar Enterprises
Designation: Heavy Cruiser
Crew: 550 + 86 Gunners
Length: 800 Meters
Speed: 23 MGLT / 800 kph
Hyperdrive: x1
Shield Rating: 4800 SBD + 2,900 SBD Backup
Hull Rating: 2220 RU
Weapons: 1 Static Field Generator, 20 Repeater Turbolaser Turrets, 36 Heavy Turbolaser Batteries, 8 Heavy Ion Cannons, 30 Repeater Heavy Laser Cannons, 40 Dual Warhead Lauchers (400 warheads), 6 Tractor Beam Projectors.
Fighter Complement: 72 Droid Fighters
Troops: 250 Marines+750 Defense Droids
Support Craft: 2 Shuttles.
Special: Targeting Jammers, Static Field Generator, Suppressor System, Link-22 LDL, Carbon Matrix Armor
Description: The Caster class is noted for all its slanted and sloped sides. These angles and forms increase surface area for weapons and sensor placements. Sloping the forward and rear and sides allowed for more weapons to be brought to bear on targets since they could sit behind each other and still fire without hitting the forward weapons.
The engines and hanger and hidden within the ship itself. The engines at the read, surrounded by slanted armor sides, preventing damage from almost all directions. It is also in the rear that the large hanger is located. A massive blastdoor covers the entire hanger and protects the space inside from damage. It sits flush with the outer hull and looks just like the rest of the ship. This rear facing hanger allows fighters and bombers to exit without getting shot down when under assault.
Power generators take up the rest of the rear space. They are massive units with backups spread throughout the ship. Their size is necessary for the Caster's main weapon system, the Static Field Generator.
Static Field Generator: This is a new weapon created by Stellar Enterprises. The Static Field Generator is located at the top of the vessel and requires massive amounts of power to operate. The weapon changes an intense mass or ball of static electricity and ions, condensing them to point of explosion. It takes 25 seconds to full charge and after this the static field can no longer be contained. It explodes out in all directions up to 15 kilometers and washes over everything in that range. It has the power to short out all electronics, like a massive ion cannon strike, but on a large scale. Ships over 1600 meter are less effected, but still have many systems that shut down or overload, while smaller vessels and starfighters had greater disabilities. Anything less than 300 meters has full power failure and completely shuts down, while anything larger might have shields overload or targeting computers shut down.
During the weapons charging process, only the Caster's shields are active to protect the vessel. All weapons systems accept for the Suppressor Antimissile system are offline. The weapon can also be used only once as the generators take in so much power that they overload after the first firing. The ship can only fire again after being refit with new generators in dry dock.
Suppressor System: This is an anti missile system created from using a network of LAM-2 Protector batteries placed all over the ship. These are similar to those fitted on the HammerHead fighter and have just enough power to destroyer a missile or torpedo, but not enough to damage a fighter..
Link-22 LDL: Link-22 is a new continuous laser data link system. This system is not effect by any sort of jamming and allows pilots to quickly communicate with each other even under the heaviest of jamming conditions. Link-22 is a new generation of laser data links that is capable of sending massive amounts of data through laser light. This system sends and updates information continuously from all friendly ships equipped with a Link-22. This data becomes quickly updated within the fighter's systems. It allows the fighter to gather data from all over the battlefield through the use of other fighters and ships.
The problem with this system is that it requires line of sight to work. Anything solid that get into the fighter's path will prevent the information from being sent. Computers, however, could reroute the data through other sources around the battle like other ships or fighters in order to deliver it to proper place. The laser beam is also very hard to intercept and contains heavy encryption to prevent most from breaking it.
Designer/Manufacturer: Stellar Enterprises
Designation: Heavy Cruiser
Crew: 550 + 86 Gunners
Length: 800 Meters
Speed: 23 MGLT / 800 kph
Hyperdrive: x1
Shield Rating: 4800 SBD + 2,900 SBD Backup
Hull Rating: 2220 RU
Weapons: 1 Static Field Generator, 20 Repeater Turbolaser Turrets, 36 Heavy Turbolaser Batteries, 8 Heavy Ion Cannons, 30 Repeater Heavy Laser Cannons, 40 Dual Warhead Lauchers (400 warheads), 6 Tractor Beam Projectors.
Fighter Complement: 72 Droid Fighters
Troops: 250 Marines+750 Defense Droids
Support Craft: 2 Shuttles.
Special: Targeting Jammers, Static Field Generator, Suppressor System, Link-22 LDL, Carbon Matrix Armor
Description: The Caster class is noted for all its slanted and sloped sides. These angles and forms increase surface area for weapons and sensor placements. Sloping the forward and rear and sides allowed for more weapons to be brought to bear on targets since they could sit behind each other and still fire without hitting the forward weapons.
The engines and hanger and hidden within the ship itself. The engines at the read, surrounded by slanted armor sides, preventing damage from almost all directions. It is also in the rear that the large hanger is located. A massive blastdoor covers the entire hanger and protects the space inside from damage. It sits flush with the outer hull and looks just like the rest of the ship. This rear facing hanger allows fighters and bombers to exit without getting shot down when under assault.
Power generators take up the rest of the rear space. They are massive units with backups spread throughout the ship. Their size is necessary for the Caster's main weapon system, the Static Field Generator.
Static Field Generator: This is a new weapon created by Stellar Enterprises. The Static Field Generator is located at the top of the vessel and requires massive amounts of power to operate. The weapon changes an intense mass or ball of static electricity and ions, condensing them to point of explosion. It takes 25 seconds to full charge and after this the static field can no longer be contained. It explodes out in all directions up to 15 kilometers and washes over everything in that range. It has the power to short out all electronics, like a massive ion cannon strike, but on a large scale. Ships over 1600 meter are less effected, but still have many systems that shut down or overload, while smaller vessels and starfighters had greater disabilities. Anything less than 300 meters has full power failure and completely shuts down, while anything larger might have shields overload or targeting computers shut down.
During the weapons charging process, only the Caster's shields are active to protect the vessel. All weapons systems accept for the Suppressor Antimissile system are offline. The weapon can also be used only once as the generators take in so much power that they overload after the first firing. The ship can only fire again after being refit with new generators in dry dock.
Suppressor System: This is an anti missile system created from using a network of LAM-2 Protector batteries placed all over the ship. These are similar to those fitted on the HammerHead fighter and have just enough power to destroyer a missile or torpedo, but not enough to damage a fighter..
Link-22 LDL: Link-22 is a new continuous laser data link system. This system is not effect by any sort of jamming and allows pilots to quickly communicate with each other even under the heaviest of jamming conditions. Link-22 is a new generation of laser data links that is capable of sending massive amounts of data through laser light. This system sends and updates information continuously from all friendly ships equipped with a Link-22. This data becomes quickly updated within the fighter's systems. It allows the fighter to gather data from all over the battlefield through the use of other fighters and ships.
The problem with this system is that it requires line of sight to work. Anything solid that get into the fighter's path will prevent the information from being sent. Computers, however, could reroute the data through other sources around the battle like other ships or fighters in order to deliver it to proper place. The laser beam is also very hard to intercept and contains heavy encryption to prevent most from breaking it.