C1 Battle droid
Name/Type: C1 Battle Droid
Designer/Manufacturer: Contegorian Confederation
Designation: Battle Droid
Height: 1.8 Meters
Propulsion: Legs
Speed: 20 Kph
Armor Rating: 10 RU
Weapons: 1 Light Repeating Blaster, 1 concussion rifle, 1 wrist rocket launcher(8 wrist rockets).
Other: Modular Rear Hardpoint, secondary grasping arm in right forearm
The C1 series of battle droids is in many ways the antithesis of the Paladin Assault Droids it was designed to partially replace. Instead of being a technologically complex behemoth capable of fully acting in any number of odd roles, the C1 series is a deliberately simple, efficient, and highly cost-effective droid designed to take the place of the basic infantryman. Ideally, Confederate planners envisioned the C1s to a well-rounded battle droid that would be to be the mainstay unit of the Confederation army. Rather than spending more money to design an entirely new droid, the Confederation decided to simply upgrade and enhance an already existing droid: the Aro GX security droid. Most of the base hardware and original programming from the original droid have remained unchanged. This allows the Confederation to deploy them as a security guards and to aid law enforcement officers in times of peace. The C1's immediately notable difference from its predecessor was encasing the droid in an fully armored carpace of Quadanium Carbide. The other immediate noticeable difference is the complete replacement of the original hands with built-in weapons. The right arm is now a built-in light repeating blaster, mostly well-suited for dealing with most organic foes and light vehicles. The left arm holds a concussion rifle and a wrist rocket launcher with an internal magazine of 8 rockets. Finally, the back of the droid is designed as a modular hardpoint to allow Confederation operators flexibility in adapting their droids to various situations and environments. Costing roughly 9,000 credits each, the relative cheap cost of the C1 ensures that it will remain a common sight throughout the Confederation for a long time.
Technical Descriptions:
Relative Cost: Average
Cost: The droid's ancestry and old technology would make it an cheaper priced security or basic battle droid. It has little in terms of physical or intelligent performance, nor any cutting-edge technology, to make it exceptionally costly. However, this offset by the expense of the multiple built-in weaponry, as well as any back hardpoint modules that could be added, making it a solid middle performer.
Intelligence: Moderately Low
Personality: The C1 series inherits the Aro-GX's “advanced” personality matrix, which means that it can actually carry out limited conversations with organics, though beyond basic phrases its talking knowledge is almost entirely limited to law enforcement, security, and military matters. Conseqeuently, they tend to be terrible conversationalist about anything non-work related. While not terribly bright or as cunning as the more advanced Paladin IIS, the C1 series is generally as good as most trained (but not experienced) soldiers in terms of actual combat skills. Additionally, the droids have some knowledge of how to repair themselves via using the centralized grasping arm hidden in its chest panel and a small storage area for repair parts near it. Typically, those who talk to the droids describe them as being earnest, alert, and occasionally “jumpy”.
Speed: Average
Locamotion: The C1 is designed to have same physical performance as the average human soldiers serving in most galactic powers. It is not an exceptionally fast or maneuverable, but it isn't ungainly and flatfooted like the B1 series. Locamotion is the major systems deviation from the original Aro-GX design, which used expensive and maintenance-heavy but effective auto-stabilizing legs for highly accurate long range blaster fire. Instead, the C1 is built with simpler and more robust legs, partially for cost, and partially because of the rough environments Contegorian planners expect the droids to encounter.
Armor: Moderately High
Armor: The C1 series uses Quadanium Carbide armor, a hard refractory ceramic, which is already widely used with the Confederation starfighter designs. As with other hard refractory ceramics, Quadranium Carbide has an extremely high melting temperature due to its strong interatomic bonding between molecules, making it especially protective against blasters and other thermal-based attacks. A side benefit of this layer is that it does not conduct electrical energy as well as metallic plating, making it resistant to the effects of ion and electromagnetic weapons.
Weapons: Moderately High
Weapons: Each C1 has the firepower of two typical infantrymen. The C1 series' main weapon is a light repeating blaster built where the right forearm typically is on a normal humanoid. It generally is well-suited for taking out other infantry and other light targets. However, the droid typically is not very accurate with this weapon at long ranges (compared to an organic infantryman with a similar weapon). C1s have a tendency to charge forward filling the air in front of them with high volumes of blaster fire. The blaster is connected to the droid's Micrel power supply. The left arm holds both a concussion rifle as well as a wrist rocket launcher. The short-range concussion rifle, a copy of the Stouker design, typically fires a compressed capsule of ionized air that “explodes” into a concussive blast or shock wave that is 4 meters in diameter. The droid can also opt to use the weapon's secondary fire pattern, which compresses the blast's diameter to make a more penetrating attack. Lastly, the droid utilizes wrist rockets in the same capability that most infantrymen use various grenades. While wrist rocket payloads are typically specified by the mission or the droid's environment, most of them almost always have at least a pair of fragmentation antipersonnel rockets. But the droids are capable of using nearly any standard wrist rocket, including anti-vehicle, ion-blast, stun, etc.
Modular Back Hardpoint: The back of the C1 series has a magnetic mounts and clamps to accept various modifications to better adapt them to various missions and environments.
Rocket Pack: The rocket pack allows the droid to “fly” in the atmosphere and move in space. It is typically employed by droids operating urban areas to quickly scale buildings or by droids attached to starships for boarding operations.
Pack: A light metal mesh bag stretched over a ferrocarbon frame to carry various objects. It is not uncommon for one droid or more droids in a squad to use one of these packs to carry extra rockets, blaster gas, and extra power to ensure that the droids don't run out of firepower. They are also used to commonly carry larger spare parts that don't fit in their small chest storage cavities.
Deflector Shield Generator: This pack appears to form a translucent bubble around the droid when activated, protecting it with both ray and particle shields. The pack includes both the shield generator (a copy of that used on the old droidekas) along with the power core to power it.
Anti-Vehicle Pack: This attachment is comprised of a copy of a vertically firing PLX-2M missile launcher, carrying 6 missiles typically used to destroy armored vehicles and low-flying aircraft, and a CoMar F-2 Light Ion cannon. To use the Ion cannon on most ground targets, the droid has to get on all fours and manually line up with the target.
Close Fire Support: This attachment is comprised of a vertically firing copy of the Merr-Sonn MM-s3 grenade launcher/mortar, with a capacity of 12 grenades of various types, and a flamethrower whose barrel peaks over the droid's shoulder.
Active Camouflage: This attachment incorporates a personal stealth field generator along with a power source for the generator. It is not very effective at close range, but it conceals the droids from casual observation or from a distance.
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