Blood Class Fighter
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(OOC: This is actually an IDTech NPC technology intended to be sold to the galaxy at large as a consumer item to corporation, empires, ect)
Ship platform:
heavily modified Corellian YV-666 Light freighter
Length:
40 meters
Sheilding:
100 SBD
Armor:
60 RU
Engines:
two Surronian A2 grade Ion engines (faster than an X-Wing, speeds at 1,150 kph)
Weaponry
two proton torpedo lauchers
1 quad laser canon
1 power core slaved ion canon
Special:
all weaponry rotates around the ships held in place with intensor fields which are loacted all over the hull
power core:
modified SFS I-S3a reactor
Navigation:
IDT navigation and advanced electronic controls
Armor:
slightly upgraded Y-Wing sheild generators
B-wing class armor plating
This design allows for a ship to be greatly manuverable thanks to an expanded reactor that feeds more power to the engines. This is due to IDT's "dual ionization" technology which is in essence two reactors in one, this draws the max possible energy, running near 100% all the time. The weapons can freely float anywhere thanks to intensor fields which guide the weapons around the hull. The weapons can be manually controlled via a head display, or targets can be assigned to the internal weapons computer. Maximum torpedo hold is six. The biggets punch from the ship comes from the Ion cannon, charging up the cannon takes 10 seconds, this draws 85% of the power from the reactor. Everything is shut down except for navigation and weapons. During these brief 10 seconds the ship is with minimal contol power, though the ship's direction can still be adjusted. The Ion cannon is capable of engaging smaller vessels such as Corellian Corvettes, or Imperial Lamda shuttles without hesitation. The laser cannons can also be charged, but are set at a power consumptio of 3%. The ship is cubish, not a perfect square, the base ship has been shortened. The cockpit wraps around the top front of the ship giving you a 215 degree view from your seat. the power core is located at the bottom of the ship (it is two decks). The elimination of wings gives great space. With the width enhanced, there is space behind the cockpit for whatever you choose, either personal living quater, storage, prisons , or space for future upgrades to the ship (i.e. bigger and better engines, ect.). The sheild take a good beating from fighters, and last a decent amount of time against larger ships. Armor plating will protect from light cannons and blaster cannons. Large mounted guns will penetrate (but then again, they penetrate any space faring vessel).
Here is a mapping of power output:
Engines - 35%
Sheilds - 50%
Nav/Weapons computer - 5%
Life support - 2%
Laser canons - 3% (minimum) - 25% (partial systems shutdown)
Ion Cannon - 0% (uncharged) - 85% (fully charged)
Advanced system control specs- The computer that control your ship diverts power from unused places to those where it is needed. If something is unused it is added to whatever you preselct the order of where the power goes to is. You can always change power mapping during battle to divert power to where you need it.
Ship platform:
heavily modified Corellian YV-666 Light freighter
Length:
40 meters
Sheilding:
100 SBD
Armor:
60 RU
Engines:
two Surronian A2 grade Ion engines (faster than an X-Wing, speeds at 1,150 kph)
Weaponry
two proton torpedo lauchers
1 quad laser canon
1 power core slaved ion canon
Special:
all weaponry rotates around the ships held in place with intensor fields which are loacted all over the hull
power core:
modified SFS I-S3a reactor
Navigation:
IDT navigation and advanced electronic controls
Armor:
slightly upgraded Y-Wing sheild generators
B-wing class armor plating
This design allows for a ship to be greatly manuverable thanks to an expanded reactor that feeds more power to the engines. This is due to IDT's "dual ionization" technology which is in essence two reactors in one, this draws the max possible energy, running near 100% all the time. The weapons can freely float anywhere thanks to intensor fields which guide the weapons around the hull. The weapons can be manually controlled via a head display, or targets can be assigned to the internal weapons computer. Maximum torpedo hold is six. The biggets punch from the ship comes from the Ion cannon, charging up the cannon takes 10 seconds, this draws 85% of the power from the reactor. Everything is shut down except for navigation and weapons. During these brief 10 seconds the ship is with minimal contol power, though the ship's direction can still be adjusted. The Ion cannon is capable of engaging smaller vessels such as Corellian Corvettes, or Imperial Lamda shuttles without hesitation. The laser cannons can also be charged, but are set at a power consumptio of 3%. The ship is cubish, not a perfect square, the base ship has been shortened. The cockpit wraps around the top front of the ship giving you a 215 degree view from your seat. the power core is located at the bottom of the ship (it is two decks). The elimination of wings gives great space. With the width enhanced, there is space behind the cockpit for whatever you choose, either personal living quater, storage, prisons , or space for future upgrades to the ship (i.e. bigger and better engines, ect.). The sheild take a good beating from fighters, and last a decent amount of time against larger ships. Armor plating will protect from light cannons and blaster cannons. Large mounted guns will penetrate (but then again, they penetrate any space faring vessel).
Here is a mapping of power output:
Engines - 35%
Sheilds - 50%
Nav/Weapons computer - 5%
Life support - 2%
Laser canons - 3% (minimum) - 25% (partial systems shutdown)
Ion Cannon - 0% (uncharged) - 85% (fully charged)
Advanced system control specs- The computer that control your ship diverts power from unused places to those where it is needed. If something is unused it is added to whatever you preselct the order of where the power goes to is. You can always change power mapping during battle to divert power to where you need it.