BDE: The Liege
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<TD><font size=+2>[center]The Liege</td></tr>
<tr><td>[b]Gravimetric Engine


Zero Point Field's (ZPF) have been explained as being a three dimensional representation of the dimensional objects known as superstrings, believed to be the key building blocks of both matter and energy in our universe. Zero Point Energy is essentially a 'leakage', on the quantum scale, of energy in process of being translated into this reality. Normally, this leakage involves the creation and dissipation of energy such that the result is an almost zero increase of energy. However, it is possible to use the potential of the ZPF as a power source of enormous implications. As Cal Tech physicist Richard Feynman once noted, the energy inherent in the space defined by a single coffee cup- anywhere in the universe- is enough to boil all of the oceans on planet Earth.

There are other implications of the ZPF fields and superstrings, in addition to that of an enormous power source. It has been discovered that inertia - the propensity of an object when at rest to stay at rest, and when in motion to in motion - is a manifestation of that objects electromagnetic interaction with the ZPF. Thus gravity and a lowering of inertia are both capable of being manipulated through the use of controlled electric interaction with the ZPF produced by superstrings.

By manipulating and "bending" these superstrings, advanced ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.

Ablative Armor Matrix

This layer of armor over the hull and vital areas of the ship is meant to absorb energy from weapon as it is disintegrated. Unlike deuranium/tritanium alloys, this version employs a neutronium/tritanium based protection. Highly experimental, neutronium it is not used in this form by itself, but offers enough that ablative plates do not have to be replaced as often. This is because it includes neutronium reinforcement filaments and is able to enhance energy absorption at a lower dissipation rate. It gives complete ship coverage, and for this reason a ship with this armor does not have windows. Dissipated energy is siphoned from current pathways across the inner hull itself to internal batteries which store the energy radiated off the panels themselves. These batteries are then themselves siphoned off as either exhuast or used to power ships systems. Due to the nature of attacks in the current age these batteries and hull are supseptable to overload during combat which could pose a very deadly threat to such an equiped vessel. Before each battery unit approaches overload an automatic response cuts the current from the ablative hull unit and switches to another battery, if all batteries become overloaded then the ablative matrix itself shuts down rendering the ships hull as basic as any other. One great unsurmountable flaw in said system has been that if these batteries overload to such a great extent they risk explosion from overload severely damaging if not destroying the vessel from inside.

Analysis and Transmission

Battle Analysis Computer (BAC): This computer system analyzes variables of enemy vessels to project the course of a battle. By analyzing speed, firepower, current position, shield strength, and maneuverability, it suggests courses of action. Transmitting constantly via the intelligence web to all vessels within a star systems distance, it keeps a constant sensory update of all ships within its range.

As well as a normal sensor package the Liege contains a three in one special sensor package. A manner in which to keep track of all vessels in a set arena has been produced focusing on the metallic properties of most building materials used in starships these days. The most basic way to detect these metals uses a technology called beat-frequency oscillation. In a beat-frequency oscillation there are two coils. One large coil is in the search head, and a smaller coil is located inside the control section. Each coil is connected to an oscillator that generates thousands of pulses of current per second. The frequency of these pulses is slightly offset between the two coils.
As the pulses travel through each coil, the coil generates radio waves. A tiny receiver within the control section picks up the radio waves and creates a series of tones based on the difference between the frequencies.

If the coil in the search head detects a metal object, the magnetic field caused by the current flowing through the coil creates a magnetic field around the object, if within 10km. The object's magnetic field interferes with the frequency of the radio waves generated by the search coil. As the frequency deviates from the frequency of the coil in the control section, the audible beats change in duration and tone which the Mystery in charge of this suite monitors and translate into raw information.

The second form of ships detection is based on pulse induction. This Pulse induction system uses a single coil as both transmitter and receiver. This technology sends powerful, short bursts of current through a coil. Each pulse generates a brief magnetic field. When the pulse ends, the magnetic field reverses polarity and collapses very suddenly, resulting in a sharp electrical spike. This spike lasts a few microseconds and causes another current to run through the coil. This current is called the reflected pulse and is extremely short, lasting only about 30 microseconds. Another pulse is then sent and the process repeats. If the detector detects a metal object, the pulse creates an opposite magnetic field in the object. When the pulse's magnetic field collapses, causing the reflected pulse, the magnetic field of the object makes it take longer for the reflected pulse to completely disappear. This process works something like echoes: If you yell in a room with only a few hard surfaces, you probably hear only a very brief echo, or you may not hear one at all; but if you yell in a room with a lot of hard surfaces, the echo lasts longer. A sampling circuit in the detector is set to monitor the length of the reflected pulse. By comparing it to the expected length, the circuit can determine if another magnetic field has caused the reflected pulse to take longer to decay. If the decay of the reflected pulse takes more than a few microseconds longer than normal, there is probably a metal object interfering with it. This detector is not very good at discrimination because the reflected pulse length of various metals are not easily separated.

The last detector system uses a Very low frequency technology. The Very low frequency technology uses two distinct coils, the transmitter and reciever. The transmitter coil is an outter coil loop, electricity is sent along this coil, first in one direction and then in the other, thousands of times each second. The number of times that the current's direction switches each second establishes the frequency of the unit. The reciever coil, the inner coil, acts as an antenna to pick up and amplify frequencies coming from target objects. The current moving through the transmitter coil creates an electromagnetic field. The polarity of the magnetic field is perpendicular to the coil. Each time the current changes direction, the polarity of the magnetic field changes. As the magnetic field pulses back and forth, it interacts with any conductive objects it encounters, causing them to generate weak magnetic fields of their own. The polarity of the object's magnetic field is directly opposite the transmitter coil's magnetic field. If the transmitter coil's field is pulsing downward, the object's field is pulsing upward. The receiver coil is completely shielded from the magnetic field generated by the transmitter coil. However, it is not shielded from magnetic fields coming from objects in the ground. Therefore, when the receiver coil detects an object giving off a magnetic field, a small electric current travels through the coil. This current oscillates at the same frequency as the object's magnetic field. The coil amplifies the frequency and sends it to the control box of the metal detector, where sensors analyze the signal. The detector can determine approximately how far the object is based on the strength of the magnetic field it generates. The closer the object is, the stronger the magnetic field picked up by the receiver coil and the stronger the electric current generated.

Some vessels can be discriminated against by the metals with which they are made. Relying on a phenomenon known as phase shifting, Phase shift is the difference in timing between the transmitter coil's frequency and the frequency of the target object. Phase shift provides detectors with a capability called discrimination. Since most metals vary in both inductance and resistance, a VLF metal detector examines the amount of phase shift, using a pair of electronic circuits called phase demodulators, and compares it with the average for a particular type of metal. The detector then notifies you with an audible tone or visual indicator as to what range of metals the object is likely to be in.
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Ship Type: Battlefield Coordinator
Crew: 5 Mystery's
Troops: 0
Cargo Capacity: 0 metric tons
Hull: 1,552 RU
Shields: 2,440 SBD
Length: 1000 meters
Speed: 20 MGLT/Class A Hyperdrive
Weapons:
4 Tractor Beam Projectors
Special:
Gravimetric Engine
Ablative Armor Matrix
Analysis and Transmission
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Created By
Kanbal Stian - 776
Created On
Dec 15 2003 5:08am
Last Updated
Dec 15 2003 5:08am
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