Viirtikit Battle Carrier
Viirtikit Battle Carrier
Craft: Viirtikit
Designation: Battle Carrier
Mission Profile: Command/Carrier operations
Designer: Lash Designs
Manufacturer: Elysi Space yard
Crew: 52,500
Troops: 3,600
Passengers: Up to 10,000
Consumables: seventy two months
Cargo: 50,000 Tons
Keel: 2,500 meters
Beam: 1,150 meters
Mast: 425 meters

Hyperdrive: Low - Navsat microjump 3 Hypredrive. The microjump systems of the microjump hyperdrive allow the Viirtikit to jump into a system and make small tactical jumps to confuse the enemy. With standard class 3 hyperdrive capabilities the vessel is slow in hyperspae and outside the Navsat network needs time to plot a course.


Speed: Slow - The main role of the Viirtikit is Command and fighter insertion. The ship will jump to a location and bring its heavy weapons to bare on a target, Launch its assault wing then jump again to a secondary firing location. The Main drive system can bring enough thrust to move the Viirtikit to an average speed of 10 megalights, with 15 megalights being achievable by diverting power from other systems for a short period of time.

Maneuverability: Low - The bulk of the Viirtikit makes maneuvering difficult. With massive amounts of armor, Weapons, Fighters and other assault craft The battle Carrier depends more on the Mircojump drive than thrusters to move the ship around the battlefield. This does not mean it can not maneuver. the Viirtikit had a average turning rate of 3 DPF. in emergency situations this can be increased to 5 DPF by diverting power from weapons systems and shields to the maneuvering systems.

Armor: Medium Heavy - As a Command carrier the job of this massive ship is to jump in launch its assault craft and provide support fire. The Viirtikit will generally present a broadside to the enemy to both utilize the heavy armor protection and massive broadside barrage capabilities. With armor rating from fifty centimeters along the forward prow and broadside to ten centimeters in the aft section.

Shields: Heavy -With the new advanced Fortress overlapping generators the shields of the Battle carrier can maintain strength with twenty five percent of its projectors destroyed. Multiple shield generators work in phase with each other to provide formidable shield protection from both Kinetic and energy weapons. The advanced LD- 5000 system is the next step in shield. its predecessors, the LD-2200 and the LD-100, used on the smaller vessels proved the advantages of over laping multi-generator multi-projector shielding systems. The LD-5000 Projector is the next production model in the line. with one hundred of these projectors spread out over the hull the Viirtikit the battle carrier can maintain shield strength while keeping power drain to a minimum by running the projectors at half strength. At full strength the power drain is more than the power core of the Viirtikit can maintain while powering weapons.

Weapons:

20 Double Mega Masor Turrets - four dorsal on each flank. The Chiss Mega Masor is a massive Charric cannon. The largest of the Mazor type weapons these blue beam firing weapons are basically the equal of Heavy Turbolaser Cannons with more range due to the kinetic properties of the weapon. (Basically a long range HTlas.)

40 Quad Heavy Masor Cannon Turrets - Equivalent to turbolasers in power these blue beam weapons have a slight range advantage but fire somewhat slower. five double turrets are placed along both flanks engaging other warships.

40 Masor Cannon turrets - These are the lighter class of charric masor and are equal to light turbolasers. These 5 cannon batteries line the ventral edge along both flanks. These weapons offer closer fire support against fast frigates and corvetts as well as limited anti-fighter capabilities.

20 Point Defense Charric Cannon turrets - These weapons give the Support Star Frigate some protection against fighters and incoming projectiles. As the only ship with no Missile tubes and no shock nets to stop incoming projectiles these weapons are very important to the life of the vessel.

20 Heavy Missile Tubes - These tubes fire heavy cuncussion missiles as well as one km Shock net missiles Payload is generally 4 Concussion missiles and 2 one km shock net missiles per tube.

Sensors: High - Redundant Sensor arrays and a tripple processing Targeting computer make the weapons systems of the Viirtikit disciplined and tight when operating. Long ranged scanning systems give the ship needed tactical data on enemy ships before weapons range is reached. Most importantly the navsat link keeps the ship in touch with ships both in and outside the engagement area as well as assisting in tactical maneuvering and navigation.

Countermeasures: High - Numerous Standard Chiss countermeasure pods are spread out over the entire hull of the ship. Each Containing multiple drones, flare throwers, and Chaff pods.

Onboard - The Battle Carriers main mission is to deploy assault craft. The massive hanger deck opens from both flanks and the ventral hull so craft can be launched rapidly. Generally a two full wings of 36 fighters each and a wing of 36 heavy fighters are maintained aboard the ship. In addition 24 assault shuttles and 4 support monitors are aboard for heavy fighter support and assault missions.

Development History: As the Chiss Ascendancy continued to guard its boarders from all usurpers they saw more and more powerful enemies and vessels invading Chiss space. For this reason the Chiss build twelve Battle carriers to lead the fleets of the Chiss against these new and more powerful foes.

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Created By
stela'shlit'nuruodo
Created On
May 11 2010 3:25pm
Last Updated
May 11 2010 3:25pm
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