Dolash
Posts: 122
  • Posted On: Feb 24 2005 11:33pm
Hey-

You can post in the thread which we discussed your posting in. I figured you were aware of this, but you signed off AIM before I confirmed it, so I shall do it here.
Posts: 383
  • Posted On: Feb 26 2005 4:35am
Dolash, Dolash, Dolash.

I know we're the new site rules are supposed to change things for more realism.

I understand that we're stressing tactics, and novelty. An ambush is a good idea.

But seriously, in a manner of seconds you disabled a 1500 meter, state-of the-art battlecruiser, one picked specificaly to provide protection for the CEO of Belgardi.

Granted you are catching the Immolator by surprise. I am, not doubting that. Nor am I doubting that you have an advantage. But a single sentence in whcih you completly overwhelm its defenses is unreasonable. At least let me respond. :p
Posts: 4291
  • Posted On: Feb 26 2005 5:24pm
Oh shoot, I forgot what an Immolator was. I thought it was much smaller! I'll edit.
Posts: 1772
  • Posted On: Feb 26 2005 6:56pm
Oy vey!
Posts: 122
  • Posted On: Mar 18 2005 2:45am
Dolash please speak to me on AIM about you most recent post.

Thanks in advance.
Posts: 4291
  • Posted On: Mar 18 2005 7:46pm
Sure. I had been concerned about a few things in it, so I'd be glad to talk about them over AIM.
Posts: 2462
  • Posted On: Mar 20 2005 5:52am
A curiosity question for both parties:

How far from Pavo Prime is the engagement taking place? And how soon (posts) do you anticipate the Belgardi reinforcements reaching the scene?

My Eternal ASDs are going to wind up in the thread on account of their following Belgardi's reinforcements out of Pavo - my first throught was that they would microjump repeatedly and scan at each interval for other ships...

But is the battle close enough to the planet that they might be pulled out by the interdiction field in their first jump?
Posts: 4291
  • Posted On: Mar 20 2005 11:49am
Hm... well, I think our point in the timeline means that this happens before, or maybe even after, your Pavo thread. Does it?

Anyways, we're a half-hour's hyperjump away, so at least pretty far
Posts: 122
  • Posted On: Mar 20 2005 4:42pm
The threads are close enough in the timeline as well as have interrelated story-arc's to be going on at what I have been considering about the same time.

And a 30 minute micro-jump is a relativly short jump Dolash. I find it likley that both the Belgardi ships and the Imperials will be pulled out by the interdiction field.
Posts: 4291
  • Posted On: Mar 21 2005 11:40pm
It's not exactly a clearly defined issue, as we could discuss the details of the size of an interdiction field versus the distance travelled in hyperspace within a thirty-minute timeframe, not to mention 3-d angles of approach and more. I'd say it comes down to plot relevance - i.e. if both parties think it interesting and would not feel themselves intruded upon in their business.

You see, for hyperspeed to be effective, it goes at such a speed that you can cross from one side of the galaxy to the other in at the most two weeks if you've got new tech. Since hyperspace is faster then the speed of light, and light can travel from the sun to the earth in seven minutes, without too much math we can roughly say that such a jump would be at least more then four-times the distance from the sun to the earth away.

Of course, hyperspace is a LOT faster then the speed of light - many times as fast, actually, when you consider that the nearest star to us is still lightyears away, while in Star Wars the nearest star is usually only a matter of minutes at hyper-speed. So we can deduce that in a half hour we'll be a galactic measure away, so far away as to require a galactic map to measure it, although it will be a small distance on such a map.

Now, if an interdictor could create a field so large as to be visible not only as a point, but as a blob on the galactic map large enough to encompass the half-hour region discussed above, then a small fleet of interdictors would be sufficient to keep an entire sector of space unreachable, and the realspace distance between an interdictor and those it interdicts would be so great as to make them useless.

I managed to catch Rico since Rico is a CEO, not a secret agent, and only very rarely moves secrectly and stealthily through uncharted reagions. Also, hyperlane routes slightly reduce the number of potential entrances into Pavo Prime. The chance that Imperial and other forces would - by mere chance - fall into my net would be slight indeed, unless of course some felt it to be plot-worthy.